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-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp101
1 files changed, 0 insertions, 101 deletions
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
deleted file mode 100644
index ea4a593af..000000000
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ /dev/null
@@ -1,101 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <glad/glad.h>
-
-#include "common/logging/log.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
-#include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/utils.h"
-
-namespace OpenGL {
-
-CachedGlobalRegion::CachedGlobalRegion(VAddr cpu_addr, u8* host_ptr, u32 size, u32 max_size)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, host_ptr{host_ptr}, size{size},
- max_size{max_size} {
- buffer.Create();
- LabelGLObject(GL_BUFFER, buffer.handle, cpu_addr, "GlobalMemory");
-}
-
-CachedGlobalRegion::~CachedGlobalRegion() = default;
-
-void CachedGlobalRegion::Reload(u32 size_) {
- size = size_;
- if (size > max_size) {
- size = max_size;
- LOG_CRITICAL(HW_GPU, "Global region size {} exceeded the supported size {}!", size_,
- max_size);
- }
- glNamedBufferData(buffer.handle, size, host_ptr, GL_STREAM_DRAW);
-}
-
-void CachedGlobalRegion::Flush() {
- LOG_DEBUG(Render_OpenGL, "Flushing {} bytes to CPU memory address 0x{:16}", size, cpu_addr);
- glGetNamedBufferSubData(buffer.handle, 0, static_cast<GLsizeiptr>(size), host_ptr);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::TryGetReservedGlobalRegion(CacheAddr addr, u32 size) const {
- const auto search{reserve.find(addr)};
- if (search == reserve.end()) {
- return {};
- }
- return search->second;
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(GPUVAddr addr, u8* host_ptr,
- u32 size) {
- GlobalRegion region{TryGetReservedGlobalRegion(ToCacheAddr(host_ptr), size)};
- if (!region) {
- // No reserved surface available, create a new one and reserve it
- auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(addr)};
- ASSERT(cpu_addr);
-
- region = std::make_shared<CachedGlobalRegion>(*cpu_addr, host_ptr, size, max_ssbo_size);
- ReserveGlobalRegion(region);
- }
- region->Reload(size);
- return region;
-}
-
-void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
- reserve.insert_or_assign(region->GetCacheAddr(), std::move(region));
-}
-
-GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
- : RasterizerCache{rasterizer} {
- GLint max_ssbo_size_;
- glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_ssbo_size_);
- max_ssbo_size = static_cast<u32>(max_ssbo_size_);
-}
-
-GlobalRegion GlobalRegionCacheOpenGL::GetGlobalRegion(
- const GLShader::GlobalMemoryEntry& global_region,
- Tegra::Engines::Maxwell3D::Regs::ShaderStage stage) {
-
- auto& gpu{Core::System::GetInstance().GPU()};
- auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
- const auto addr{cbufs.const_buffers[global_region.GetCbufIndex()].address +
- global_region.GetCbufOffset()};
- const auto actual_addr{memory_manager.Read<u64>(addr)};
- const auto size{memory_manager.Read<u32>(addr + 8)};
-
- // Look up global region in the cache based on address
- const auto& host_ptr{memory_manager.GetPointer(actual_addr)};
- GlobalRegion region{TryGet(host_ptr)};
-
- if (!region) {
- // No global region found - create a new one
- region = GetUncachedGlobalRegion(actual_addr, host_ptr, size);
- Register(region);
- }
-
- return region;
-}
-
-} // namespace OpenGL