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Diffstat (limited to 'src/video_core/renderer_opengl/gl_framebuffer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_framebuffer_cache.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
index 874ed3c6e..d624a6272 100644
--- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
@@ -36,8 +36,7 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
framebuffer.Create();
// TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
- local_state.draw.draw_framebuffer = framebuffer.handle;
- local_state.ApplyFramebufferState();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
if (key.zeta) {
const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil;