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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h33
1 files changed, 28 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 18d3c3ac0..e4e000284 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -7,12 +7,12 @@
#include <span>
#include "common/common_types.h"
-#include "video_core/buffer_cache/buffer_cache.h"
+#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_stream_buffer.h"
+#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
namespace OpenGL {
@@ -60,16 +60,34 @@ class BufferCacheRuntime {
public:
static constexpr u8 INVALID_BINDING = std::numeric_limits<u8>::max();
- explicit BufferCacheRuntime(const Device& device_);
+ explicit BufferCacheRuntime(const Device& device_, StagingBufferPool& staging_buffer_pool_);
+
+ [[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
+
+ [[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
+
+ void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+
+ void CopyBuffer(GLuint dst_buffer, Buffer& src_buffer,
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
+
+ void CopyBuffer(Buffer& dst_buffer, GLuint src_buffer,
+ std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
std::span<const VideoCommon::BufferCopy> copies);
+ void PreCopyBarrier();
+ void PostCopyBarrier();
+ void Finish();
+
void ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value);
void BindIndexBuffer(Buffer& buffer, u32 offset, u32 size);
void BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride);
+ void BindVertexBuffers(VideoCommon::HostBindings& bindings);
void BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size);
@@ -82,6 +100,7 @@ public:
bool is_written);
void BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size);
+ void BindTransformFeedbackBuffers(VideoCommon::HostBindings& bindings);
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
VideoCore::Surface::PixelFormat format);
@@ -169,6 +188,7 @@ private:
};
const Device& device;
+ StagingBufferPool& staging_buffer_pool;
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;
@@ -201,7 +221,7 @@ private:
struct BufferCacheParams {
using Runtime = OpenGL::BufferCacheRuntime;
using Buffer = OpenGL::Buffer;
- using Async_Buffer = u32;
+ using Async_Buffer = OpenGL::StagingBufferMap;
using MemoryTracker = VideoCommon::MemoryTrackerBase<VideoCore::RasterizerInterface>;
static constexpr bool IS_OPENGL = true;
@@ -209,9 +229,12 @@ struct BufferCacheParams {
static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = true;
static constexpr bool NEEDS_BIND_UNIFORM_INDEX = true;
static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
- static constexpr bool USE_MEMORY_MAPS = false;
+ static constexpr bool USE_MEMORY_MAPS = true;
static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
+
+ // TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
+ static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
};
using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;