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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp110
1 files changed, 32 insertions, 78 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 2b9bd142e..2a9b523f5 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -2,103 +2,57 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
#include <memory>
-#include "common/alignment.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
+#include <glad/glad.h>
+
+#include "common/assert.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
-CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, std::size_t size, GLintptr offset,
- std::size_t alignment, u8* host_ptr)
- : RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, size{size}, offset{offset},
- alignment{alignment} {}
-
-OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
- : RasterizerCache{rasterizer}, stream_buffer(size, true) {}
-
-GLintptr OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment,
- bool cache) {
- std::lock_guard lock{mutex};
- auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
-
- // Cache management is a big overhead, so only cache entries with a given size.
- // TODO: Figure out which size is the best for given games.
- cache &= size >= 2048;
-
- const auto& host_ptr{memory_manager.GetPointer(gpu_addr)};
- if (cache) {
- auto entry = TryGet(host_ptr);
- if (entry) {
- if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
- return entry->GetOffset();
- }
- Unregister(entry);
- }
- }
+OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
+ std::size_t stream_size)
+ : VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{
+ rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
- AlignBuffer(alignment);
- const GLintptr uploaded_offset = buffer_offset;
+OGLBufferCache::~OGLBufferCache() = default;
- if (!host_ptr) {
- return uploaded_offset;
- }
-
- std::memcpy(buffer_ptr, host_ptr, size);
- buffer_ptr += size;
- buffer_offset += size;
-
- if (cache) {
- auto entry = std::make_shared<CachedBufferEntry>(
- *memory_manager.GpuToCpuAddress(gpu_addr), size, uploaded_offset, alignment, host_ptr);
- Register(entry);
- }
-
- return uploaded_offset;
+OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) {
+ OGLBuffer buffer;
+ buffer.Create();
+ glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
+ return buffer;
}
-GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t size,
- std::size_t alignment) {
- std::lock_guard lock{mutex};
- AlignBuffer(alignment);
- std::memcpy(buffer_ptr, raw_pointer, size);
- const GLintptr uploaded_offset = buffer_offset;
-
- buffer_ptr += size;
- buffer_offset += size;
- return uploaded_offset;
+const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) {
+ return &buffer.handle;
}
-bool OGLBufferCache::Map(std::size_t max_size) {
- bool invalidate;
- std::tie(buffer_ptr, buffer_offset_base, invalidate) =
- stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
- buffer_offset = buffer_offset_base;
-
- if (invalidate) {
- InvalidateAll();
- }
- return invalidate;
+const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) {
+ static const GLuint null_buffer = 0;
+ return &null_buffer;
}
-void OGLBufferCache::Unmap() {
- stream_buffer.Unmap(buffer_offset - buffer_offset_base);
+void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
+ const u8* data) {
+ glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-GLuint OGLBufferCache::GetHandle() const {
- return stream_buffer.GetHandle();
+void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset,
+ std::size_t size, u8* data) {
+ glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
+ static_cast<GLsizeiptr>(size), data);
}
-void OGLBufferCache::AlignBuffer(std::size_t alignment) {
- // Align the offset, not the mapped pointer
- const GLintptr offset_aligned =
- static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
- buffer_ptr += offset_aligned - buffer_offset;
- buffer_offset = offset_aligned;
+void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst,
+ std::size_t src_offset, std::size_t dst_offset,
+ std::size_t size) {
+ glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset),
+ static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
} // namespace OpenGL