summaryrefslogtreecommitdiffstats
path: root/src/video_core/rasterizer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r--src/video_core/rasterizer.cpp120
1 files changed, 113 insertions, 7 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 025d4e484..845f1c4b2 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -431,6 +431,47 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
combiner_output = Math::MakeVec(color_output, alpha_output);
}
+ if (registers.output_merger.alpha_test.enable) {
+ bool pass = false;
+
+ switch (registers.output_merger.alpha_test.func) {
+ case registers.output_merger.Never:
+ pass = false;
+ break;
+
+ case registers.output_merger.Always:
+ pass = true;
+ break;
+
+ case registers.output_merger.Equal:
+ pass = combiner_output.a() == registers.output_merger.alpha_test.ref;
+ break;
+
+ case registers.output_merger.NotEqual:
+ pass = combiner_output.a() != registers.output_merger.alpha_test.ref;
+ break;
+
+ case registers.output_merger.LessThan:
+ pass = combiner_output.a() < registers.output_merger.alpha_test.ref;
+ break;
+
+ case registers.output_merger.LessThanOrEqual:
+ pass = combiner_output.a() <= registers.output_merger.alpha_test.ref;
+ break;
+
+ case registers.output_merger.GreaterThan:
+ pass = combiner_output.a() > registers.output_merger.alpha_test.ref;
+ break;
+
+ case registers.output_merger.GreaterThanOrEqual:
+ pass = combiner_output.a() >= registers.output_merger.alpha_test.ref;
+ break;
+ }
+
+ if (!pass)
+ continue;
+ }
+
// TODO: Does depth indeed only get written even if depth testing is enabled?
if (registers.output_merger.depth_test_enable) {
u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
@@ -441,20 +482,36 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
bool pass = false;
switch (registers.output_merger.depth_test_func) {
+ case registers.output_merger.Never:
+ pass = false;
+ break;
+
case registers.output_merger.Always:
pass = true;
break;
+ case registers.output_merger.Equal:
+ pass = z == ref_z;
+ break;
+
+ case registers.output_merger.NotEqual:
+ pass = z != ref_z;
+ break;
+
case registers.output_merger.LessThan:
pass = z < ref_z;
break;
+ case registers.output_merger.LessThanOrEqual:
+ pass = z <= ref_z;
+ break;
+
case registers.output_merger.GreaterThan:
pass = z > ref_z;
break;
- default:
- LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value());
+ case registers.output_merger.GreaterThanOrEqual:
+ pass = z >= ref_z;
break;
}
@@ -471,18 +528,48 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
auto params = registers.output_merger.alpha_blending;
auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
- switch(factor) {
+ switch (factor) {
case params.Zero:
return Math::Vec3<u8>(0, 0, 0);
case params.One:
return Math::Vec3<u8>(255, 255, 255);
+ case params.SourceColor:
+ return combiner_output.rgb();
+
+ case params.OneMinusSourceColor:
+ return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
+
+ case params.DestColor:
+ return dest.rgb();
+
+ case params.OneMinusDestColor:
+ return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
+
case params.SourceAlpha:
- return Math::MakeVec(combiner_output.a(), combiner_output.a(), combiner_output.a());
+ return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
case params.OneMinusSourceAlpha:
- return Math::Vec3<u8>(255-combiner_output.a(), 255-combiner_output.a(), 255-combiner_output.a());
+ return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
+
+ case params.DestAlpha:
+ return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
+
+ case params.OneMinusDestAlpha:
+ return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
+
+ case params.ConstantColor:
+ return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b);
+
+ case params.OneMinusConstantColor:
+ return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b);
+
+ case params.ConstantAlpha:
+ return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a);
+
+ case params.OneMinusConstantAlpha:
+ return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a);
default:
LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
@@ -492,7 +579,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
};
auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
- switch(factor) {
+ switch (factor) {
case params.Zero:
return 0;
@@ -505,6 +592,18 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
case params.OneMinusSourceAlpha:
return 255 - combiner_output.a();
+ case params.DestAlpha:
+ return dest.a();
+
+ case params.OneMinusDestAlpha:
+ return 255 - dest.a();
+
+ case params.ConstantAlpha:
+ return registers.output_merger.blend_const.a;
+
+ case params.OneMinusConstantAlpha:
+ return 255 - registers.output_merger.blend_const.a;
+
default:
LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
exit(0);
@@ -537,7 +636,14 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
exit(0);
}
- DrawPixel(x >> 4, y >> 4, combiner_output);
+ const Math::Vec4<u8> result = {
+ registers.output_merger.red_enable ? combiner_output.r() : dest.r(),
+ registers.output_merger.green_enable ? combiner_output.g() : dest.g(),
+ registers.output_merger.blue_enable ? combiner_output.b() : dest.b(),
+ registers.output_merger.alpha_enable ? combiner_output.a() : dest.a()
+ };
+
+ DrawPixel(x >> 4, y >> 4, result);
}
}
}