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-rw-r--r--src/video_core/rasterizer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index b9f5d4533..287d732b5 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -21,6 +21,7 @@
#include "video_core/pica_types.h"
#include "video_core/rasterizer.h"
#include "video_core/shader/shader.h"
+#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
namespace Pica {
@@ -307,8 +308,8 @@ MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 24
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
* culling via recursion.
*/
-static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2, bool reversed = false) {
+static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2,
+ bool reversed = false) {
const auto& regs = g_state.regs;
MICROPROFILE_SCOPE(GPU_Rasterization);
@@ -579,10 +580,10 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
u8* texture_data =
Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
auto info =
- DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
+ Texture::TextureInfo::FromPicaRegister(texture.config, texture.format);
// TODO: Apply the min and mag filters to the texture
- texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);
+ texture_color[i] = Texture::LookupTexture(texture_data, s, t, info);
#if PICA_DUMP_TEXTURES
DebugUtils::DumpTexture(texture.config, texture_data);
#endif
@@ -1276,8 +1277,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
}
}
-void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2) {
+void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) {
ProcessTriangleInternal(v0, v1, v2);
}