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-rw-r--r--src/video_core/pica_types.h143
1 files changed, 0 insertions, 143 deletions
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h
deleted file mode 100644
index 2eafa7e9e..000000000
--- a/src/video_core/pica_types.h
+++ /dev/null
@@ -1,143 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <cmath>
-#include <cstring>
-#include "common/common_types.h"
-
-namespace Pica {
-
-/**
- * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision
- * floating point.
- *
- * When decoding, format is as follows:
- * - The first `M` bits are the mantissa
- * - The next `E` bits are the exponent
- * - The last bit is the sign bit
- *
- * @todo Verify on HW if this conversion is sufficiently accurate.
- */
-template <unsigned M, unsigned E>
-struct Float {
-public:
- static Float<M, E> FromFloat32(float val) {
- Float<M, E> ret;
- ret.value = val;
- return ret;
- }
-
- static Float<M, E> FromRaw(u32 hex) {
- Float<M, E> res;
-
- const int width = M + E + 1;
- const int bias = 128 - (1 << (E - 1));
- const int exponent = (hex >> M) & ((1 << E) - 1);
- const unsigned mantissa = hex & ((1 << M) - 1);
-
- if (hex & ((1 << (width - 1)) - 1))
- hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23);
- else
- hex = ((hex >> (E + M)) << 31);
-
- std::memcpy(&res.value, &hex, sizeof(float));
-
- return res;
- }
-
- static Float<M, E> Zero() {
- return FromFloat32(0.f);
- }
-
- // Not recommended for anything but logging
- float ToFloat32() const {
- return value;
- }
-
- Float<M, E> operator*(const Float<M, E>& flt) const {
- float result = value * flt.ToFloat32();
- // PICA gives 0 instead of NaN when multiplying by inf
- if (!std::isnan(value) && !std::isnan(flt.ToFloat32()))
- if (std::isnan(result))
- result = 0.f;
- return Float<M, E>::FromFloat32(result);
- }
-
- Float<M, E> operator/(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32());
- }
-
- Float<M, E> operator+(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32());
- }
-
- Float<M, E> operator-(const Float<M, E>& flt) const {
- return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32());
- }
-
- Float<M, E>& operator*=(const Float<M, E>& flt) {
- value = operator*(flt).value;
- return *this;
- }
-
- Float<M, E>& operator/=(const Float<M, E>& flt) {
- value /= flt.ToFloat32();
- return *this;
- }
-
- Float<M, E>& operator+=(const Float<M, E>& flt) {
- value += flt.ToFloat32();
- return *this;
- }
-
- Float<M, E>& operator-=(const Float<M, E>& flt) {
- value -= flt.ToFloat32();
- return *this;
- }
-
- Float<M, E> operator-() const {
- return Float<M, E>::FromFloat32(-ToFloat32());
- }
-
- bool operator<(const Float<M, E>& flt) const {
- return ToFloat32() < flt.ToFloat32();
- }
-
- bool operator>(const Float<M, E>& flt) const {
- return ToFloat32() > flt.ToFloat32();
- }
-
- bool operator>=(const Float<M, E>& flt) const {
- return ToFloat32() >= flt.ToFloat32();
- }
-
- bool operator<=(const Float<M, E>& flt) const {
- return ToFloat32() <= flt.ToFloat32();
- }
-
- bool operator==(const Float<M, E>& flt) const {
- return ToFloat32() == flt.ToFloat32();
- }
-
- bool operator!=(const Float<M, E>& flt) const {
- return ToFloat32() != flt.ToFloat32();
- }
-
-private:
- static const unsigned MASK = (1 << (M + E + 1)) - 1;
- static const unsigned MANTISSA_MASK = (1 << M) - 1;
- static const unsigned EXPONENT_MASK = (1 << E) - 1;
-
- // Stored as a regular float, merely for convenience
- // TODO: Perform proper arithmetic on this!
- float value;
-};
-
-using float24 = Float<16, 7>;
-using float20 = Float<12, 7>;
-using float16 = Float<10, 5>;
-
-} // namespace Pica