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Diffstat (limited to '')
-rw-r--r-- | src/video_core/pica_types.h | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h deleted file mode 100644 index 2eafa7e9e..000000000 --- a/src/video_core/pica_types.h +++ /dev/null @@ -1,143 +0,0 @@ -// Copyright 2015 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <cmath> -#include <cstring> -#include "common/common_types.h" - -namespace Pica { - -/** - * Template class for converting arbitrary Pica float types to IEEE 754 32-bit single-precision - * floating point. - * - * When decoding, format is as follows: - * - The first `M` bits are the mantissa - * - The next `E` bits are the exponent - * - The last bit is the sign bit - * - * @todo Verify on HW if this conversion is sufficiently accurate. - */ -template <unsigned M, unsigned E> -struct Float { -public: - static Float<M, E> FromFloat32(float val) { - Float<M, E> ret; - ret.value = val; - return ret; - } - - static Float<M, E> FromRaw(u32 hex) { - Float<M, E> res; - - const int width = M + E + 1; - const int bias = 128 - (1 << (E - 1)); - const int exponent = (hex >> M) & ((1 << E) - 1); - const unsigned mantissa = hex & ((1 << M) - 1); - - if (hex & ((1 << (width - 1)) - 1)) - hex = ((hex >> (E + M)) << 31) | (mantissa << (23 - M)) | ((exponent + bias) << 23); - else - hex = ((hex >> (E + M)) << 31); - - std::memcpy(&res.value, &hex, sizeof(float)); - - return res; - } - - static Float<M, E> Zero() { - return FromFloat32(0.f); - } - - // Not recommended for anything but logging - float ToFloat32() const { - return value; - } - - Float<M, E> operator*(const Float<M, E>& flt) const { - float result = value * flt.ToFloat32(); - // PICA gives 0 instead of NaN when multiplying by inf - if (!std::isnan(value) && !std::isnan(flt.ToFloat32())) - if (std::isnan(result)) - result = 0.f; - return Float<M, E>::FromFloat32(result); - } - - Float<M, E> operator/(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() / flt.ToFloat32()); - } - - Float<M, E> operator+(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() + flt.ToFloat32()); - } - - Float<M, E> operator-(const Float<M, E>& flt) const { - return Float<M, E>::FromFloat32(ToFloat32() - flt.ToFloat32()); - } - - Float<M, E>& operator*=(const Float<M, E>& flt) { - value = operator*(flt).value; - return *this; - } - - Float<M, E>& operator/=(const Float<M, E>& flt) { - value /= flt.ToFloat32(); - return *this; - } - - Float<M, E>& operator+=(const Float<M, E>& flt) { - value += flt.ToFloat32(); - return *this; - } - - Float<M, E>& operator-=(const Float<M, E>& flt) { - value -= flt.ToFloat32(); - return *this; - } - - Float<M, E> operator-() const { - return Float<M, E>::FromFloat32(-ToFloat32()); - } - - bool operator<(const Float<M, E>& flt) const { - return ToFloat32() < flt.ToFloat32(); - } - - bool operator>(const Float<M, E>& flt) const { - return ToFloat32() > flt.ToFloat32(); - } - - bool operator>=(const Float<M, E>& flt) const { - return ToFloat32() >= flt.ToFloat32(); - } - - bool operator<=(const Float<M, E>& flt) const { - return ToFloat32() <= flt.ToFloat32(); - } - - bool operator==(const Float<M, E>& flt) const { - return ToFloat32() == flt.ToFloat32(); - } - - bool operator!=(const Float<M, E>& flt) const { - return ToFloat32() != flt.ToFloat32(); - } - -private: - static const unsigned MASK = (1 << (M + E + 1)) - 1; - static const unsigned MANTISSA_MASK = (1 << M) - 1; - static const unsigned EXPONENT_MASK = (1 << E) - 1; - - // Stored as a regular float, merely for convenience - // TODO: Perform proper arithmetic on this! - float value; -}; - -using float24 = Float<16, 7>; -using float20 = Float<12, 7>; -using float16 = Float<10, 5>; - -} // namespace Pica |