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-rw-r--r--src/video_core/pica.h651
1 files changed, 326 insertions, 325 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 7099c31a0..1d1a686e0 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -16,15 +16,16 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
-#include "common/vector_math.h"
#include "common/logging/log.h"
+#include "common/vector_math.h"
namespace Pica {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. PICA_REG_INDEX(vs_uniform_setup.set_value[1])).
-// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
+// For details cf.
+// https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via PICA_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
@@ -37,8 +38,9 @@ namespace Pica {
// really is this annoying. This macro just forwards its first argument to PICA_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
-#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
- ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), size_t>::type)PICA_REG_INDEX(field_name))
+#define PICA_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
+ ((typename std::enable_if<backup_workaround_index == PICA_REG_INDEX(field_name), \
+ size_t>::type)PICA_REG_INDEX(field_name))
#endif // _MSC_VER
struct Regs {
@@ -51,8 +53,8 @@ struct Regs {
enum class CullMode : u32 {
// Select which polygons are considered to be "frontfacing".
- KeepAll = 0,
- KeepClockWise = 1,
+ KeepAll = 0,
+ KeepClockWise = 1,
KeepCounterClockWise = 2,
// TODO: What does the third value imply?
};
@@ -69,48 +71,47 @@ struct Regs {
INSERT_PADDING_WORDS(0x9);
- BitField<0, 24, u32> viewport_depth_range; // float24
+ BitField<0, 24, u32> viewport_depth_range; // float24
BitField<0, 24, u32> viewport_depth_near_plane; // float24
BitField<0, 3, u32> vs_output_total;
union VSOutputAttributes {
// Maps components of output vertex attributes to semantics
- enum Semantic : u32
- {
- POSITION_X = 0,
- POSITION_Y = 1,
- POSITION_Z = 2,
- POSITION_W = 3,
-
- QUATERNION_X = 4,
- QUATERNION_Y = 5,
- QUATERNION_Z = 6,
- QUATERNION_W = 7,
-
- COLOR_R = 8,
- COLOR_G = 9,
- COLOR_B = 10,
- COLOR_A = 11,
-
- TEXCOORD0_U = 12,
- TEXCOORD0_V = 13,
- TEXCOORD1_U = 14,
- TEXCOORD1_V = 15,
+ enum Semantic : u32 {
+ POSITION_X = 0,
+ POSITION_Y = 1,
+ POSITION_Z = 2,
+ POSITION_W = 3,
+
+ QUATERNION_X = 4,
+ QUATERNION_Y = 5,
+ QUATERNION_Z = 6,
+ QUATERNION_W = 7,
+
+ COLOR_R = 8,
+ COLOR_G = 9,
+ COLOR_B = 10,
+ COLOR_A = 11,
+
+ TEXCOORD0_U = 12,
+ TEXCOORD0_V = 13,
+ TEXCOORD1_U = 14,
+ TEXCOORD1_V = 15,
// TODO: Not verified
- VIEW_X = 18,
- VIEW_Y = 19,
- VIEW_Z = 20,
+ VIEW_X = 18,
+ VIEW_Y = 19,
+ VIEW_Z = 20,
- TEXCOORD2_U = 22,
- TEXCOORD2_V = 23,
+ TEXCOORD2_U = 22,
+ TEXCOORD2_V = 23,
- INVALID = 31,
+ INVALID = 31,
};
- BitField< 0, 5, Semantic> map_x;
- BitField< 8, 5, Semantic> map_y;
+ BitField<0, 5, Semantic> map_x;
+ BitField<8, 5, Semantic> map_y;
BitField<16, 5, Semantic> map_z;
BitField<24, 5, Semantic> map_w;
} vs_output_attributes[7];
@@ -128,77 +129,75 @@ struct Regs {
BitField<0, 2, ScissorMode> mode;
union {
- BitField< 0, 16, u32> x1;
+ BitField<0, 16, u32> x1;
BitField<16, 16, u32> y1;
};
union {
- BitField< 0, 16, u32> x2;
+ BitField<0, 16, u32> x2;
BitField<16, 16, u32> y2;
};
} scissor_test;
union {
- BitField< 0, 10, s32> x;
+ BitField<0, 10, s32> x;
BitField<16, 10, s32> y;
} viewport_corner;
INSERT_PADDING_WORDS(0x1);
- //TODO: early depth
+ // TODO: early depth
INSERT_PADDING_WORDS(0x1);
INSERT_PADDING_WORDS(0x2);
enum DepthBuffering : u32 {
- WBuffering = 0,
- ZBuffering = 1,
+ WBuffering = 0,
+ ZBuffering = 1,
};
- BitField< 0, 1, DepthBuffering> depthmap_enable;
+ BitField<0, 1, DepthBuffering> depthmap_enable;
INSERT_PADDING_WORDS(0x12);
struct TextureConfig {
enum TextureType : u32 {
- Texture2D = 0,
- TextureCube = 1,
- Shadow2D = 2,
+ Texture2D = 0,
+ TextureCube = 1,
+ Shadow2D = 2,
Projection2D = 3,
- ShadowCube = 4,
- Disabled = 5,
+ ShadowCube = 4,
+ Disabled = 5,
};
enum WrapMode : u32 {
- ClampToEdge = 0,
- ClampToBorder = 1,
- Repeat = 2,
+ ClampToEdge = 0,
+ ClampToBorder = 1,
+ Repeat = 2,
MirroredRepeat = 3,
};
- enum TextureFilter : u32 {
- Nearest = 0,
- Linear = 1
- };
+ enum TextureFilter : u32 { Nearest = 0, Linear = 1 };
union {
u32 raw;
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} border_color;
union {
- BitField< 0, 16, u32> height;
+ BitField<0, 16, u32> height;
BitField<16, 16, u32> width;
};
union {
- BitField< 1, 1, TextureFilter> mag_filter;
- BitField< 2, 1, TextureFilter> min_filter;
- BitField< 8, 2, WrapMode> wrap_t;
+ BitField<1, 1, TextureFilter> mag_filter;
+ BitField<2, 1, TextureFilter> min_filter;
+ BitField<8, 2, WrapMode> wrap_t;
BitField<12, 2, WrapMode> wrap_s;
- BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
+ BitField<28, 2, TextureType>
+ type; ///< @note Only valid for texture 0 according to 3DBrew.
};
INSERT_PADDING_WORDS(0x1);
@@ -216,39 +215,39 @@ struct Regs {
};
enum class TextureFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- IA8 = 5,
- RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
- I8 = 7,
- A8 = 8,
- IA4 = 9,
- I4 = 10,
- A4 = 11,
- ETC1 = 12, // compressed
- ETC1A4 = 13, // compressed
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
+ IA8 = 5,
+ RG8 = 6, ///< @note Also called HILO8 in 3DBrew.
+ I8 = 7,
+ A8 = 8,
+ IA4 = 9,
+ I4 = 10,
+ A4 = 11,
+ ETC1 = 12, // compressed
+ ETC1A4 = 13, // compressed
};
enum class LogicOp : u32 {
- Clear = 0,
- And = 1,
- AndReverse = 2,
- Copy = 3,
- Set = 4,
- CopyInverted = 5,
- NoOp = 6,
- Invert = 7,
- Nand = 8,
- Or = 9,
- Nor = 10,
- Xor = 11,
- Equiv = 12,
- AndInverted = 13,
- OrReverse = 14,
- OrInverted = 15,
+ Clear = 0,
+ And = 1,
+ AndReverse = 2,
+ Copy = 3,
+ Set = 4,
+ CopyInverted = 5,
+ NoOp = 6,
+ Invert = 7,
+ Nand = 8,
+ Or = 9,
+ Nor = 10,
+ Xor = 11,
+ Equiv = 12,
+ AndInverted = 13,
+ OrReverse = 14,
+ OrInverted = 15,
};
static unsigned NibblesPerPixel(TextureFormat format) {
@@ -273,15 +272,15 @@ struct Regs {
case TextureFormat::I8:
case TextureFormat::A8:
case TextureFormat::IA4:
- default: // placeholder for yet unknown formats
+ default: // placeholder for yet unknown formats
return 2;
}
}
union {
- BitField< 0, 1, u32> texture0_enable;
- BitField< 1, 1, u32> texture1_enable;
- BitField< 2, 1, u32> texture2_enable;
+ BitField<0, 1, u32> texture0_enable;
+ BitField<1, 1, u32> texture1_enable;
+ BitField<2, 1, u32> texture2_enable;
};
TextureConfig texture0;
INSERT_PADDING_WORDS(0x8);
@@ -301,64 +300,62 @@ struct Regs {
const TextureFormat format;
};
const std::array<FullTextureConfig, 3> GetTextures() const {
- return {{
- { texture0_enable.ToBool(), texture0, texture0_format },
- { texture1_enable.ToBool(), texture1, texture1_format },
- { texture2_enable.ToBool(), texture2, texture2_format }
- }};
+ return {{{texture0_enable.ToBool(), texture0, texture0_format},
+ {texture1_enable.ToBool(), texture1, texture1_format},
+ {texture2_enable.ToBool(), texture2, texture2_format}}};
}
// 0xc0-0xff: Texture Combiner (akin to glTexEnv)
struct TevStageConfig {
enum class Source : u32 {
- PrimaryColor = 0x0,
- PrimaryFragmentColor = 0x1,
+ PrimaryColor = 0x0,
+ PrimaryFragmentColor = 0x1,
SecondaryFragmentColor = 0x2,
- Texture0 = 0x3,
- Texture1 = 0x4,
- Texture2 = 0x5,
- Texture3 = 0x6,
+ Texture0 = 0x3,
+ Texture1 = 0x4,
+ Texture2 = 0x5,
+ Texture3 = 0x6,
- PreviousBuffer = 0xd,
- Constant = 0xe,
- Previous = 0xf,
+ PreviousBuffer = 0xd,
+ Constant = 0xe,
+ Previous = 0xf,
};
enum class ColorModifier : u32 {
- SourceColor = 0x0,
+ SourceColor = 0x0,
OneMinusSourceColor = 0x1,
- SourceAlpha = 0x2,
+ SourceAlpha = 0x2,
OneMinusSourceAlpha = 0x3,
- SourceRed = 0x4,
- OneMinusSourceRed = 0x5,
+ SourceRed = 0x4,
+ OneMinusSourceRed = 0x5,
- SourceGreen = 0x8,
+ SourceGreen = 0x8,
OneMinusSourceGreen = 0x9,
- SourceBlue = 0xc,
- OneMinusSourceBlue = 0xd,
+ SourceBlue = 0xc,
+ OneMinusSourceBlue = 0xd,
};
enum class AlphaModifier : u32 {
- SourceAlpha = 0x0,
+ SourceAlpha = 0x0,
OneMinusSourceAlpha = 0x1,
- SourceRed = 0x2,
- OneMinusSourceRed = 0x3,
- SourceGreen = 0x4,
+ SourceRed = 0x2,
+ OneMinusSourceRed = 0x3,
+ SourceGreen = 0x4,
OneMinusSourceGreen = 0x5,
- SourceBlue = 0x6,
- OneMinusSourceBlue = 0x7,
+ SourceBlue = 0x6,
+ OneMinusSourceBlue = 0x7,
};
enum class Operation : u32 {
- Replace = 0,
- Modulate = 1,
- Add = 2,
- AddSigned = 3,
- Lerp = 4,
- Subtract = 5,
- Dot3_RGB = 6,
+ Replace = 0,
+ Modulate = 1,
+ Add = 2,
+ AddSigned = 3,
+ Lerp = 4,
+ Subtract = 5,
+ Dot3_RGB = 6,
MultiplyThenAdd = 8,
AddThenMultiply = 9,
@@ -366,9 +363,9 @@ struct Regs {
union {
u32 sources_raw;
- BitField< 0, 4, Source> color_source1;
- BitField< 4, 4, Source> color_source2;
- BitField< 8, 4, Source> color_source3;
+ BitField<0, 4, Source> color_source1;
+ BitField<4, 4, Source> color_source2;
+ BitField<8, 4, Source> color_source3;
BitField<16, 4, Source> alpha_source1;
BitField<20, 4, Source> alpha_source2;
BitField<24, 4, Source> alpha_source3;
@@ -376,9 +373,9 @@ struct Regs {
union {
u32 modifiers_raw;
- BitField< 0, 4, ColorModifier> color_modifier1;
- BitField< 4, 4, ColorModifier> color_modifier2;
- BitField< 8, 4, ColorModifier> color_modifier3;
+ BitField<0, 4, ColorModifier> color_modifier1;
+ BitField<4, 4, ColorModifier> color_modifier2;
+ BitField<8, 4, ColorModifier> color_modifier3;
BitField<12, 3, AlphaModifier> alpha_modifier1;
BitField<16, 3, AlphaModifier> alpha_modifier2;
BitField<20, 3, AlphaModifier> alpha_modifier3;
@@ -386,21 +383,21 @@ struct Regs {
union {
u32 ops_raw;
- BitField< 0, 4, Operation> color_op;
+ BitField<0, 4, Operation> color_op;
BitField<16, 4, Operation> alpha_op;
};
union {
u32 const_color;
- BitField< 0, 8, u32> const_r;
- BitField< 8, 8, u32> const_g;
+ BitField<0, 8, u32> const_r;
+ BitField<8, 8, u32> const_g;
BitField<16, 8, u32> const_b;
BitField<24, 8, u32> const_a;
};
union {
u32 scales_raw;
- BitField< 0, 2, u32> color_scale;
+ BitField<0, 2, u32> color_scale;
BitField<16, 2, u32> alpha_scale;
};
@@ -424,8 +421,8 @@ struct Regs {
enum class FogMode : u32 {
None = 0,
- Fog = 5,
- Gas = 7,
+ Fog = 5,
+ Gas = 7,
};
union {
@@ -435,7 +432,7 @@ struct Regs {
union {
// Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
// these masks are set
- BitField< 8, 4, u32> update_mask_rgb;
+ BitField<8, 4, u32> update_mask_rgb;
BitField<12, 4, u32> update_mask_a;
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
@@ -450,8 +447,8 @@ struct Regs {
union {
u32 raw;
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
} fog_color;
@@ -469,66 +466,64 @@ struct Regs {
union {
u32 raw;
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} tev_combiner_buffer_color;
INSERT_PADDING_WORDS(0x2);
- const std::array<Regs::TevStageConfig,6> GetTevStages() const {
- return {{ tev_stage0, tev_stage1,
- tev_stage2, tev_stage3,
- tev_stage4, tev_stage5 }};
+ const std::array<Regs::TevStageConfig, 6> GetTevStages() const {
+ return {{tev_stage0, tev_stage1, tev_stage2, tev_stage3, tev_stage4, tev_stage5}};
};
enum class BlendEquation : u32 {
- Add = 0,
- Subtract = 1,
+ Add = 0,
+ Subtract = 1,
ReverseSubtract = 2,
- Min = 3,
- Max = 4,
+ Min = 3,
+ Max = 4,
};
enum class BlendFactor : u32 {
- Zero = 0,
- One = 1,
- SourceColor = 2,
- OneMinusSourceColor = 3,
- DestColor = 4,
- OneMinusDestColor = 5,
- SourceAlpha = 6,
- OneMinusSourceAlpha = 7,
- DestAlpha = 8,
- OneMinusDestAlpha = 9,
- ConstantColor = 10,
- OneMinusConstantColor = 11,
- ConstantAlpha = 12,
- OneMinusConstantAlpha = 13,
- SourceAlphaSaturate = 14,
+ Zero = 0,
+ One = 1,
+ SourceColor = 2,
+ OneMinusSourceColor = 3,
+ DestColor = 4,
+ OneMinusDestColor = 5,
+ SourceAlpha = 6,
+ OneMinusSourceAlpha = 7,
+ DestAlpha = 8,
+ OneMinusDestAlpha = 9,
+ ConstantColor = 10,
+ OneMinusConstantColor = 11,
+ ConstantAlpha = 12,
+ OneMinusConstantAlpha = 13,
+ SourceAlphaSaturate = 14,
};
enum class CompareFunc : u32 {
- Never = 0,
- Always = 1,
- Equal = 2,
- NotEqual = 3,
- LessThan = 4,
- LessThanOrEqual = 5,
- GreaterThan = 6,
+ Never = 0,
+ Always = 1,
+ Equal = 2,
+ NotEqual = 3,
+ LessThan = 4,
+ LessThanOrEqual = 5,
+ GreaterThan = 6,
GreaterThanOrEqual = 7,
};
enum class StencilAction : u32 {
- Keep = 0,
- Zero = 1,
- Replace = 2,
- Increment = 3,
- Decrement = 4,
- Invert = 5,
- IncrementWrap = 6,
- DecrementWrap = 7
+ Keep = 0,
+ Zero = 1,
+ Replace = 2,
+ Increment = 3,
+ Decrement = 4,
+ Invert = 5,
+ IncrementWrap = 6,
+ DecrementWrap = 7
};
struct {
@@ -538,8 +533,8 @@ struct Regs {
};
union {
- BitField< 0, 8, BlendEquation> blend_equation_rgb;
- BitField< 8, 8, BlendEquation> blend_equation_a;
+ BitField<0, 8, BlendEquation> blend_equation_rgb;
+ BitField<8, 8, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
@@ -554,16 +549,16 @@ struct Regs {
union {
u32 raw;
- BitField< 0, 8, u32> r;
- BitField< 8, 8, u32> g;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
BitField<16, 8, u32> b;
BitField<24, 8, u32> a;
} blend_const;
union {
- BitField< 0, 1, u32> enable;
- BitField< 4, 3, CompareFunc> func;
- BitField< 8, 8, u32> ref;
+ BitField<0, 1, u32> enable;
+ BitField<4, 3, CompareFunc> func;
+ BitField<8, 8, u32> ref;
} alpha_test;
struct {
@@ -572,13 +567,13 @@ struct Regs {
u32 raw_func;
// If true, enable stencil testing
- BitField< 0, 1, u32> enable;
+ BitField<0, 1, u32> enable;
// Comparison operation for stencil testing
- BitField< 4, 3, CompareFunc> func;
+ BitField<4, 3, CompareFunc> func;
// Mask used to control writing to the stencil buffer
- BitField< 8, 8, u32> write_mask;
+ BitField<8, 8, u32> write_mask;
// Value to compare against for stencil testing
BitField<16, 8, u32> reference_value;
@@ -592,21 +587,21 @@ struct Regs {
u32 raw_op;
// Action to perform when the stencil test fails
- BitField< 0, 3, StencilAction> action_stencil_fail;
+ BitField<0, 3, StencilAction> action_stencil_fail;
// Action to perform when stencil testing passed but depth testing fails
- BitField< 4, 3, StencilAction> action_depth_fail;
+ BitField<4, 3, StencilAction> action_depth_fail;
// Action to perform when both stencil and depth testing pass
- BitField< 8, 3, StencilAction> action_depth_pass;
+ BitField<8, 3, StencilAction> action_depth_pass;
};
} stencil_test;
union {
- BitField< 0, 1, u32> depth_test_enable;
- BitField< 4, 3, CompareFunc> depth_test_func;
- BitField< 8, 1, u32> red_enable;
- BitField< 9, 1, u32> green_enable;
+ BitField<0, 1, u32> depth_test_enable;
+ BitField<4, 3, CompareFunc> depth_test_func;
+ BitField<8, 1, u32> red_enable;
+ BitField<9, 1, u32> green_enable;
BitField<10, 1, u32> blue_enable;
BitField<11, 1, u32> alpha_enable;
BitField<12, 1, u32> depth_write_enable;
@@ -617,16 +612,16 @@ struct Regs {
// Components are laid out in reverse byte order, most significant bits first.
enum class ColorFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
+ RGBA8 = 0,
+ RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
- RGBA4 = 4,
+ RGBA4 = 4,
};
enum class DepthFormat : u32 {
- D16 = 0,
- D24 = 2,
+ D16 = 0,
+ D24 = 2,
D24S8 = 3,
};
@@ -673,7 +668,7 @@ struct Regs {
// while the height is stored as the actual height minus one.
// Hence, don't access these fields directly but use the accessors
// GetWidth() and GetHeight() instead.
- BitField< 0, 11, u32> width;
+ BitField<0, 11, u32> width;
BitField<12, 10, u32> height;
};
@@ -759,10 +754,12 @@ struct Regs {
/// Selects which lighting components are affected by fresnel
enum class LightingFresnelSelector {
- None = 0, ///< Fresnel is disabled
- PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
- SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
- Both = PrimaryAlpha | SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
+ None = 0, ///< Fresnel is disabled
+ PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
+ SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
+ Both =
+ PrimaryAlpha |
+ SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
};
/// Factor used to scale the output of a lighting LUT
@@ -789,57 +786,63 @@ struct Regs {
};
union LightColor {
- BitField< 0, 10, u32> b;
+ BitField<0, 10, u32> b;
BitField<10, 10, u32> g;
BitField<20, 10, u32> r;
Math::Vec3f ToVec3f() const {
- // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color component
+ // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
+ // component
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
}
};
- /// Returns true if the specified lighting sampler is supported by the current Pica lighting configuration
+ /// Returns true if the specified lighting sampler is supported by the current Pica lighting
+ /// configuration
static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
switch (sampler) {
case LightingSampler::Distribution0:
return (config != LightingConfig::Config1);
case LightingSampler::Distribution1:
- return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5);
+ return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
+ (config != LightingConfig::Config5);
case LightingSampler::Fresnel:
- return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && (config != LightingConfig::Config4);
+ return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
+ (config != LightingConfig::Config4);
case LightingSampler::ReflectRed:
return (config != LightingConfig::Config3);
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
- return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7);
+ return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
+ (config == LightingConfig::Config7);
default:
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
"unreachable section, sampler should be one "
"of Distribution0, Distribution1, Fresnel, "
"ReflectRed, ReflectGreen or ReflectBlue, instead "
- "got %i", static_cast<int>(config));
+ "got %i",
+ static_cast<int>(config));
}
}
struct {
struct LightSrc {
- LightColor specular_0; // material.specular_0 * light.specular_0
- LightColor specular_1; // material.specular_1 * light.specular_1
- LightColor diffuse; // material.diffuse * light.diffuse
- LightColor ambient; // material.ambient * light.ambient
+ LightColor specular_0; // material.specular_0 * light.specular_0
+ LightColor specular_1; // material.specular_1 * light.specular_1
+ LightColor diffuse; // material.diffuse * light.diffuse
+ LightColor ambient; // material.ambient * light.ambient
// Encoded as 16-bit floating point
union {
- BitField< 0, 16, u32> x;
+ BitField<0, 16, u32> x;
BitField<16, 16, u32> y;
};
union {
- BitField< 0, 16, u32> z;
+ BitField<0, 16, u32> z;
};
INSERT_PADDING_WORDS(0x3);
@@ -854,7 +857,8 @@ struct Regs {
INSERT_PADDING_WORDS(0x4);
};
- static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
+ static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
+ "LightSrc structure must be 0x10 words");
LightSrc light[8];
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
@@ -862,8 +866,8 @@ struct Regs {
BitField<0, 3, u32> num_lights; // Number of enabled lights - 1
union {
- BitField< 2, 2, LightingFresnelSelector> fresnel_selector;
- BitField< 4, 4, LightingConfig> config;
+ BitField<2, 2, LightingFresnelSelector> fresnel_selector;
+ BitField<4, 4, LightingConfig> config;
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode;
@@ -892,16 +896,17 @@ struct Regs {
} config1;
bool IsDistAttenDisabled(unsigned index) const {
- const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
- config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
- config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
- config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 };
+ const unsigned disable[] = {
+ config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
+ config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
+ config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
+ config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
return disable[index] != 0;
}
union {
- BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
- BitField<8, 5, u32> type; ///< Type of LUT for which to set data
+ BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
+ BitField<8, 5, u32> type; ///< Type of LUT for which to set data
} lut_config;
BitField<0, 1, u32> disable;
@@ -917,9 +922,9 @@ struct Regs {
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
// the range of (0.0, 1.0).
union {
- BitField< 1, 1, u32> disable_d0;
- BitField< 5, 1, u32> disable_d1;
- BitField< 9, 1, u32> disable_sp;
+ BitField<1, 1, u32> disable_d0;
+ BitField<5, 1, u32> disable_d1;
+ BitField<9, 1, u32> disable_sp;
BitField<13, 1, u32> disable_fr;
BitField<17, 1, u32> disable_rb;
BitField<21, 1, u32> disable_rg;
@@ -927,9 +932,9 @@ struct Regs {
} abs_lut_input;
union {
- BitField< 0, 3, LightingLutInput> d0;
- BitField< 4, 3, LightingLutInput> d1;
- BitField< 8, 3, LightingLutInput> sp;
+ BitField<0, 3, LightingLutInput> d0;
+ BitField<4, 3, LightingLutInput> d1;
+ BitField<8, 3, LightingLutInput> sp;
BitField<12, 3, LightingLutInput> fr;
BitField<16, 3, LightingLutInput> rb;
BitField<20, 3, LightingLutInput> rg;
@@ -937,9 +942,9 @@ struct Regs {
} lut_input;
union {
- BitField< 0, 3, LightingScale> d0;
- BitField< 4, 3, LightingScale> d1;
- BitField< 8, 3, LightingScale> sp;
+ BitField<0, 3, LightingScale> d0;
+ BitField<4, 3, LightingScale> d1;
+ BitField<8, 3, LightingScale> sp;
BitField<12, 3, LightingScale> fr;
BitField<16, 3, LightingScale> rb;
BitField<20, 3, LightingScale> rg;
@@ -972,9 +977,9 @@ struct Regs {
// above), the first N slots below will be set to integers within the range of 0-7,
// corresponding to the actual light that is enabled for each slot.
- BitField< 0, 3, u32> slot_0;
- BitField< 4, 3, u32> slot_1;
- BitField< 8, 3, u32> slot_2;
+ BitField<0, 3, u32> slot_0;
+ BitField<4, 3, u32> slot_1;
+ BitField<8, 3, u32> slot_2;
BitField<12, 3, u32> slot_3;
BitField<16, 3, u32> slot_4;
BitField<20, 3, u32> slot_5;
@@ -982,7 +987,8 @@ struct Regs {
BitField<28, 3, u32> slot_7;
unsigned GetNum(unsigned index) const {
- const unsigned enable_slots[] = { slot_0, slot_1, slot_2, slot_3, slot_4, slot_5, slot_6, slot_7 };
+ const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
+ slot_4, slot_5, slot_6, slot_7};
return enable_slots[index];
}
} light_enable;
@@ -1006,58 +1012,54 @@ struct Regs {
// Descriptor for internal vertex attributes
union {
- BitField< 0, 2, VertexAttributeFormat> format0; // size of one element
- BitField< 2, 2, u64> size0; // number of elements minus 1
- BitField< 4, 2, VertexAttributeFormat> format1;
- BitField< 6, 2, u64> size1;
- BitField< 8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, VertexAttributeFormat> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, VertexAttributeFormat> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, VertexAttributeFormat> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, VertexAttributeFormat> format11;
- BitField<46, 2, u64> size11;
+ BitField<0, 2, VertexAttributeFormat> format0; // size of one element
+ BitField<2, 2, u64> size0; // number of elements minus 1
+ BitField<4, 2, VertexAttributeFormat> format1;
+ BitField<6, 2, u64> size1;
+ BitField<8, 2, VertexAttributeFormat> format2;
+ BitField<10, 2, u64> size2;
+ BitField<12, 2, VertexAttributeFormat> format3;
+ BitField<14, 2, u64> size3;
+ BitField<16, 2, VertexAttributeFormat> format4;
+ BitField<18, 2, u64> size4;
+ BitField<20, 2, VertexAttributeFormat> format5;
+ BitField<22, 2, u64> size5;
+ BitField<24, 2, VertexAttributeFormat> format6;
+ BitField<26, 2, u64> size6;
+ BitField<28, 2, VertexAttributeFormat> format7;
+ BitField<30, 2, u64> size7;
+ BitField<32, 2, VertexAttributeFormat> format8;
+ BitField<34, 2, u64> size8;
+ BitField<36, 2, VertexAttributeFormat> format9;
+ BitField<38, 2, u64> size9;
+ BitField<40, 2, VertexAttributeFormat> format10;
+ BitField<42, 2, u64> size10;
+ BitField<44, 2, VertexAttributeFormat> format11;
+ BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask;
// number of total attributes minus 1
- BitField<60, 4, u64> num_extra_attributes;
+ BitField<60, 4, u64> num_extra_attributes;
};
inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {
- format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11
- };
+ VertexAttributeFormat formats[] = {format0, format1, format2, format3,
+ format4, format5, format6, format7,
+ format8, format9, format10, format11};
return formats[n];
}
inline int GetNumElements(int n) const {
- u64 sizes[] = {
- size0, size1, size2, size3,
- size4, size5, size6, size7,
- size8, size9, size10, size11
- };
- return (int)sizes[n]+1;
+ u64 sizes[] = {size0, size1, size2, size3, size4, size5,
+ size6, size7, size8, size9, size10, size11};
+ return (int)sizes[n] + 1;
}
inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT) ? 4 :
- (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
+ return (GetFormat(n) == VertexAttributeFormat::FLOAT)
+ ? 4
+ : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
}
inline int GetStride(int n) const {
@@ -1069,7 +1071,7 @@ struct Regs {
}
inline int GetNumTotalAttributes() const {
- return (int)num_extra_attributes+1;
+ return (int)num_extra_attributes + 1;
}
// Attribute loaders map the source vertex data to input attributes
@@ -1079,9 +1081,9 @@ struct Regs {
u32 data_offset;
union {
- BitField< 0, 4, u64> comp0;
- BitField< 4, 4, u64> comp1;
- BitField< 8, 4, u64> comp2;
+ BitField<0, 4, u64> comp0;
+ BitField<4, 4, u64> comp1;
+ BitField<8, 4, u64> comp2;
BitField<12, 4, u64> comp3;
BitField<16, 4, u64> comp4;
BitField<20, 4, u64> comp5;
@@ -1099,11 +1101,8 @@ struct Regs {
};
inline int GetComponent(int n) const {
- u64 components[] = {
- comp0, comp1, comp2, comp3,
- comp4, comp5, comp6, comp7,
- comp8, comp9, comp10, comp11
- };
+ u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
+ comp6, comp7, comp8, comp9, comp10, comp11};
return (int)components[n];
}
} attribute_loaders[12];
@@ -1157,8 +1156,8 @@ struct Regs {
// kicked off.
// 2) Games can configure these registers to provide a command list subroutine mechanism.
- BitField< 0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField< 0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
+ BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
+ BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
unsigned GetSize(unsigned index) const {
@@ -1174,19 +1173,16 @@ struct Regs {
INSERT_PADDING_WORDS(0x07);
- enum class GPUMode : u32 {
- Drawing = 0,
- Configuring = 1
- };
+ enum class GPUMode : u32 { Drawing = 0, Configuring = 1 };
GPUMode gpu_mode;
INSERT_PADDING_WORDS(0x18);
enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
+ List = 0,
+ Strip = 1,
+ Fan = 2,
Shader = 3, // Programmable setup unit implemented in a geometry shader
};
@@ -1200,8 +1196,8 @@ struct Regs {
BitField<0, 16, u32> bool_uniforms;
union {
- BitField< 0, 8, u32> x;
- BitField< 8, 8, u32> y;
+ BitField<0, 8, u32> x;
+ BitField<8, 8, u32> y;
BitField<16, 8, u32> z;
BitField<24, 8, u32> w;
} int_uniforms[4];
@@ -1217,9 +1213,9 @@ struct Regs {
BitField<0, 16, u32> main_offset;
union {
- BitField< 0, 4, u64> attribute0_register;
- BitField< 4, 4, u64> attribute1_register;
- BitField< 8, 4, u64> attribute2_register;
+ BitField<0, 4, u64> attribute0_register;
+ BitField<4, 4, u64> attribute1_register;
+ BitField<8, 4, u64> attribute2_register;
BitField<12, 4, u64> attribute3_register;
BitField<16, 4, u64> attribute4_register;
BitField<20, 4, u64> attribute5_register;
@@ -1236,10 +1232,12 @@ struct Regs {
int GetRegisterForAttribute(int attribute_index) const {
u64 fields[] = {
- attribute0_register, attribute1_register, attribute2_register, attribute3_register,
- attribute4_register, attribute5_register, attribute6_register, attribute7_register,
- attribute8_register, attribute9_register, attribute10_register, attribute11_register,
- attribute12_register, attribute13_register, attribute14_register, attribute15_register,
+ attribute0_register, attribute1_register, attribute2_register,
+ attribute3_register, attribute4_register, attribute5_register,
+ attribute6_register, attribute7_register, attribute8_register,
+ attribute9_register, attribute10_register, attribute11_register,
+ attribute12_register, attribute13_register, attribute14_register,
+ attribute15_register,
};
return (int)fields[attribute_index];
}
@@ -1251,11 +1249,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x2);
struct {
- enum Format : u32
- {
- FLOAT24 = 0,
- FLOAT32 = 1
- };
+ enum Format : u32 { FLOAT24 = 0, FLOAT32 = 1 };
bool IsFloat32() const {
return format == FLOAT32;
@@ -1263,7 +1257,8 @@ struct Regs {
union {
// Index of the next uniform to write to
- // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid indices
+ // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid
+ // indices
// TODO: Maybe the uppermost index is for the geometry shader? Investigate!
BitField<0, 7, u32> index;
@@ -1315,12 +1310,12 @@ struct Regs {
return sizeof(Regs) / sizeof(u32);
}
- const u32& operator [] (int index) const {
+ const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
- u32& operator [] (int index) {
+ u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
@@ -1339,7 +1334,9 @@ private:
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
-#define ASSERT_REG_POSITION(field_name, position) static_assert(offsetof(Regs, field_name) == position * 4, "Field "#field_name" has invalid position")
+#define ASSERT_REG_POSITION(field_name, position) \
+ static_assert(offsetof(Regs, field_name) == position * 4, \
+ "Field " #field_name " has invalid position")
ASSERT_REG_POSITION(trigger_irq, 0x10);
ASSERT_REG_POSITION(cull_mode, 0x40);
@@ -1392,11 +1389,15 @@ ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
-static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig structure has incorrect size");
+static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32),
+ "ShaderConfig structure has incorrect size");
-// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
-static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
-static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
+// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
+// anyway.
+static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
+ "Register set structure larger than it should be");
+static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
+ "Register set structure smaller than it should be");
/// Initialize Pica state
void Init();