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-rw-r--r--src/video_core/pica.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 9c1a12dc8..e4a5ef78e 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -118,8 +118,9 @@ struct Regs {
struct TextureConfig {
enum WrapMode : u32 {
- ClampToEdge = 0,
- Repeat = 2,
+ ClampToEdge = 0,
+ Repeat = 2,
+ MirroredRepeat = 3,
};
INSERT_PADDING_WORDS(0x1);
@@ -131,7 +132,7 @@ struct Regs {
union {
BitField< 8, 2, WrapMode> wrap_s;
- BitField<11, 2, WrapMode> wrap_t;
+ BitField<12, 2, WrapMode> wrap_t;
};
INSERT_PADDING_WORDS(0x1);
@@ -223,6 +224,8 @@ struct Regs {
struct TevStageConfig {
enum class Source : u32 {
PrimaryColor = 0x0,
+ PrimaryFragmentColor = 0x1,
+
Texture0 = 0x3,
Texture1 = 0x4,
Texture2 = 0x5,
@@ -265,6 +268,9 @@ struct Regs {
AddSigned = 3,
Lerp = 4,
Subtract = 5,
+
+ MultiplyThenAdd = 8,
+ AddThenMultiply = 9,
};
union {
@@ -337,7 +343,7 @@ struct Regs {
};
union {
- enum BlendEquation : u32 {
+ enum class BlendEquation : u32 {
Add = 0,
Subtract = 1,
ReverseSubtract = 2,
@@ -421,7 +427,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x6);
u32 depth_format;
- u32 color_format;
+ BitField<16, 3, u32> color_format;
INSERT_PADDING_WORDS(0x4);
@@ -678,7 +684,9 @@ struct Regs {
INSERT_PADDING_WORDS(0x2);
struct {
- u32 begin_load;
+ // Offset of the next instruction to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
// Writing to these registers sets the "current" word in the shader program.
// TODO: It's not clear how the hardware stores what the "current" word is.
@@ -690,7 +698,9 @@ struct Regs {
// This register group is used to load an internal table of swizzling patterns,
// which are indexed by each shader instruction to specify vector component swizzling.
struct {
- u32 begin_load;
+ // Offset of the next swizzle pattern to write code to.
+ // Incremented with each instruction write.
+ u32 offset;
// Writing to these registers sets the "current" swizzle pattern in the table.
// TODO: It's not clear how the hardware stores what the "current" swizzle pattern is.