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-rw-r--r--src/video_core/host_shaders/CMakeLists.txt11
-rw-r--r--src/video_core/host_shaders/fidelityfx_fsr.frag (renamed from src/video_core/host_shaders/fidelityfx_fsr.comp)33
-rw-r--r--src/video_core/host_shaders/fxaa.vert4
-rw-r--r--src/video_core/host_shaders/opengl_present_scaleforce.frag12
-rw-r--r--src/video_core/host_shaders/present_bicubic.frag12
-rw-r--r--src/video_core/host_shaders/present_gaussian.frag12
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert13
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag (renamed from src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp)2
-rw-r--r--src/video_core/host_shaders/vulkan_present.frag2
-rw-r--r--src/video_core/host_shaders/vulkan_present.vert33
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag1
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag2
15 files changed, 73 insertions, 70 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index cd2549232..969f21d50 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -9,7 +9,7 @@ set(FIDELITYFX_FILES
)
set(GLSL_INCLUDES
- fidelityfx_fsr.comp
+ fidelityfx_fsr.frag
${FIDELITYFX_FILES}
)
@@ -56,10 +56,11 @@ set(SHADER_FILES
vulkan_color_clear.frag
vulkan_color_clear.vert
vulkan_depthstencil_clear.frag
- vulkan_fidelityfx_fsr_easu_fp16.comp
- vulkan_fidelityfx_fsr_easu_fp32.comp
- vulkan_fidelityfx_fsr_rcas_fp16.comp
- vulkan_fidelityfx_fsr_rcas_fp32.comp
+ vulkan_fidelityfx_fsr.vert
+ vulkan_fidelityfx_fsr_easu_fp16.frag
+ vulkan_fidelityfx_fsr_easu_fp32.frag
+ vulkan_fidelityfx_fsr_rcas_fp16.frag
+ vulkan_fidelityfx_fsr_rcas_fp32.frag
vulkan_present.frag
vulkan_present.vert
vulkan_present_scaleforce_fp16.frag
diff --git a/src/video_core/host_shaders/fidelityfx_fsr.comp b/src/video_core/host_shaders/fidelityfx_fsr.frag
index f91b1aa9f..a266e1c4e 100644
--- a/src/video_core/host_shaders/fidelityfx_fsr.comp
+++ b/src/video_core/host_shaders/fidelityfx_fsr.frag
@@ -34,7 +34,6 @@ layout( push_constant ) uniform constants {
};
layout(set=0,binding=0) uniform sampler2D InputTexture;
-layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#define A_GPU 1
#define A_GLSL 1
@@ -72,44 +71,40 @@ layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
#include "ffx_fsr1.h"
-void CurrFilter(AU2 pos) {
-#if USE_BILINEAR
- AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw);
- imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0));
+#if USE_RCAS
+ layout(location = 0) in vec2 frag_texcoord;
#endif
+layout (location = 0) out vec4 frag_color;
+
+void CurrFilter(AU2 pos) {
#if USE_EASU
#ifndef YUZU_USE_FP16
AF3 c;
FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
- imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+ frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
- imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+ frag_color = AH4(c, 1.0);
#endif
#endif
#if USE_RCAS
#ifndef YUZU_USE_FP16
AF3 c;
FsrRcasF(c.r, c.g, c.b, pos, Const0);
- imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+ frag_color = AF4(c, 1.0);
#else
AH3 c;
FsrRcasH(c.r, c.g, c.b, pos, Const0);
- imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+ frag_color = AH4(c, 1.0);
#endif
#endif
}
-layout(local_size_x=64) in;
void main() {
- // Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
- AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
- CurrFilter(gxy);
- gxy.x += 8u;
- CurrFilter(gxy);
- gxy.y += 8u;
- CurrFilter(gxy);
- gxy.x -= 8u;
- CurrFilter(gxy);
+#if USE_RCAS
+ CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
+#else
+ CurrFilter(AU2(gl_FragCoord.xy));
+#endif
}
diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert
index c2717d90d..223ab785e 100644
--- a/src/video_core/host_shaders/fxaa.vert
+++ b/src/video_core/host_shaders/fxaa.vert
@@ -7,8 +7,8 @@ out gl_PerVertex {
vec4 gl_Position;
};
-const vec2 vertices[4] =
- vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
+const vec2 vertices[3] =
+ vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (location = 0) out vec4 posPos;
diff --git a/src/video_core/host_shaders/opengl_present_scaleforce.frag b/src/video_core/host_shaders/opengl_present_scaleforce.frag
index a780373e3..1598575a1 100644
--- a/src/video_core/host_shaders/opengl_present_scaleforce.frag
+++ b/src/video_core/host_shaders/opengl_present_scaleforce.frag
@@ -26,21 +26,11 @@
#endif
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout (location = 0) in vec2 tex_coord;
layout (location = 0) out vec4 frag_color;
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
+layout (binding = 0) uniform sampler2D input_texture;
const bool ignore_alpha = true;
diff --git a/src/video_core/host_shaders/present_bicubic.frag b/src/video_core/host_shaders/present_bicubic.frag
index c57dd2851..c814629cf 100644
--- a/src/video_core/host_shaders/present_bicubic.frag
+++ b/src/video_core/host_shaders/present_bicubic.frag
@@ -3,22 +3,12 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
vec4 cubic(float v) {
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
diff --git a/src/video_core/host_shaders/present_gaussian.frag b/src/video_core/host_shaders/present_gaussian.frag
index 5f54b71b6..ad9bb76a4 100644
--- a/src/video_core/host_shaders/present_gaussian.frag
+++ b/src/video_core/host_shaders/present_gaussian.frag
@@ -7,21 +7,11 @@
#version 460 core
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
layout(location = 0) in vec2 frag_tex_coord;
layout(location = 0) out vec4 color;
-layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout(binding = 0) uniform sampler2D color_texture;
const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
new file mode 100644
index 000000000..6a87a7cac
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
@@ -0,0 +1,13 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450
+
+layout(location = 0) out vec2 texcoord;
+
+void main() {
+ float x = float((gl_VertexIndex & 1) << 2);
+ float y = float((gl_VertexIndex & 2) << 1);
+ gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+ texcoord = vec2(x, y) / 2.0;
+}
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
index 00af13726..d369bef06 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
@@ -7,4 +7,4 @@
#define YUZU_USE_FP16
#define USE_EASU 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
index 13d783fa8..6f25ef00f 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
@@ -6,4 +6,4 @@
#define USE_EASU 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
index 331549d96..0c953a900 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
@@ -7,4 +7,4 @@
#define YUZU_USE_FP16
#define USE_RCAS 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
index 013ca0014..02e9a27c6 100644
--- a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp
+++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
@@ -6,4 +6,4 @@
#define USE_RCAS 1
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"
diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag
index 97e098ced..adada9411 100644
--- a/src/video_core/host_shaders/vulkan_present.frag
+++ b/src/video_core/host_shaders/vulkan_present.frag
@@ -7,7 +7,7 @@ layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
-layout (binding = 1) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
void main() {
color = texture(color_texture, frag_tex_coord);
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert
index 89dc80468..249c9675a 100644
--- a/src/video_core/host_shaders/vulkan_present.vert
+++ b/src/video_core/host_shaders/vulkan_present.vert
@@ -3,16 +3,37 @@
#version 460 core
-layout (location = 0) in vec2 vert_position;
-layout (location = 1) in vec2 vert_tex_coord;
-
layout (location = 0) out vec2 frag_tex_coord;
-layout (set = 0, binding = 0) uniform MatrixBlock {
+struct ScreenRectVertex {
+ vec2 position;
+ vec2 tex_coord;
+};
+
+layout (push_constant) uniform PushConstants {
mat4 modelview_matrix;
+ ScreenRectVertex vertices[4];
};
+// Vulkan spec 15.8.1:
+// Any member of a push constant block that is declared as an
+// array must only be accessed with dynamically uniform indices.
+ScreenRectVertex GetVertex(int index) {
+ switch (index) {
+ case 0:
+ default:
+ return vertices[0];
+ case 1:
+ return vertices[1];
+ case 2:
+ return vertices[2];
+ case 3:
+ return vertices[3];
+ }
+}
+
void main() {
- gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
- frag_tex_coord = vert_tex_coord;
+ ScreenRectVertex vertex = GetVertex(gl_VertexIndex);
+ gl_Position = modelview_matrix * vec4(vertex.position, 0.0, 1.0);
+ frag_tex_coord = vertex.tex_coord;
}
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
index 3dc9c0df5..79ea817c2 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
@@ -5,6 +5,7 @@
#extension GL_GOOGLE_include_directive : enable
+#define VERSION 1
#define YUZU_USE_FP16
#include "opengl_present_scaleforce.frag"
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
index 77ed07552..9605bb58b 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
@@ -5,4 +5,6 @@
#extension GL_GOOGLE_include_directive : enable
+#define VERSION 1
+
#include "opengl_present_scaleforce.frag"