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-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
deleted file mode 100644
index 3df70575e..000000000
--- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2021 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#version 450
-#extension GL_ARB_shader_stencil_export : require
-
-layout(binding = 0) uniform sampler2D color_texture;
-
-void main() {
- ivec2 coord = ivec2(gl_FragCoord.xy);
- vec4 color = texelFetch(color_texture, coord, 0).rgba;
- uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
- | (uint(color.g * (exp2(16) - 1.0f)) << 16);
-
- gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
- gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
-}