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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag b/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag deleted file mode 100644 index c2d935fcd..000000000 --- a/src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#version 450 - -layout(binding = 0) uniform sampler2D depth_tex; -layout(binding = 1) uniform isampler2D stencil_tex; - -layout(location = 0) out vec4 color; - -float conv_to_float(uint value, uint mantissa_bits) { - uint exp = (value >> mantissa_bits) & 0x1Fu; - uint mantissa_shift = 32u - mantissa_bits; - uint mantissa = (value << mantissa_shift) >> mantissa_shift; - return uintBitsToFloat((exp << 23) | (mantissa << (23 - mantissa_bits))); -} - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0f)); - uint stencil = uint(textureLod(stencil_tex, coord, 0).r); - uint depth_stencil = (stencil << 24) | (depth >> 8); - uint red_int = (depth_stencil >> 21) & 0x07FF; - uint green_int = (depth_stencil >> 10) & 0x07FF; - uint blue_int = depth_stencil & 0x03FF; - - color.r = conv_to_float(red_int, 6u); - color.g = conv_to_float(green_int, 6u); - color.b = conv_to_float(blue_int, 5u); - color.a = 1.0f; -} |