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-rw-r--r--src/video_core/guest_driver.h41
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diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h
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+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace VideoCore {
+
+/**
+ * The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
+ * information necessary for impossible to avoid HLE methods like shader tracks as they are
+ * Entscheidungsproblems.
+ */
+class GuestDriverProfile {
+public:
+ void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
+
+ u32 GetTextureHandlerSize() const {
+ return texture_handler_size;
+ }
+
+ bool TextureHandlerSizeKnown() const {
+ return texture_handler_size_deduced;
+ }
+
+private:
+ // Minimum size of texture handler any driver can use.
+ static constexpr u32 min_texture_handler_size = 4;
+ // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
+ // use 4 bytes instead. Thus, certain drivers may squish the size.
+ static constexpr u32 default_texture_handler_size = 8;
+
+ u32 texture_handler_size = default_texture_handler_size;
+ bool texture_handler_size_deduced = false;
+};
+
+} // namespace VideoCore