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-rw-r--r--src/video_core/guest_driver.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h
deleted file mode 100644
index 21e569ba1..000000000
--- a/src/video_core/guest_driver.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2020 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <optional>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace VideoCore {
-
-/**
- * The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
- * information necessary for impossible to avoid HLE methods like shader tracks as they are
- * Entscheidungsproblems.
- */
-class GuestDriverProfile {
-public:
- explicit GuestDriverProfile() = default;
- explicit GuestDriverProfile(std::optional<u32> texture_handler_size_)
- : texture_handler_size{texture_handler_size_} {}
-
- void DeduceTextureHandlerSize(std::vector<u32> bound_offsets);
-
- u32 GetTextureHandlerSize() const {
- return texture_handler_size.value_or(default_texture_handler_size);
- }
-
- bool IsTextureHandlerSizeKnown() const {
- return texture_handler_size.has_value();
- }
-
-private:
- // Minimum size of texture handler any driver can use.
- static constexpr u32 min_texture_handler_size = 4;
-
- // This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily use 4 bytes instead.
- // Thus, certain drivers may squish the size.
- static constexpr u32 default_texture_handler_size = 8;
-
- std::optional<u32> texture_handler_size = default_texture_handler_size;
-};
-
-} // namespace VideoCore