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-rw-r--r--src/video_core/gpu_thread.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index ad9f9462b..2ad8214cc 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -70,6 +70,7 @@ using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushReg
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic<bool> is_running{true};
+ std::atomic<bool> is_idle{true};
std::condition_variable signal_condition;
std::mutex signal_mutex;
std::condition_variable idle_condition;
@@ -84,9 +85,9 @@ struct SynchState final {
CommandQueue* push_queue{&command_queues[0]};
CommandQueue* pop_queue{&command_queues[1]};
- /// Returns true if the GPU thread should be idle, meaning there are no commands to process
- bool IsIdle() const {
- return command_queues[0].empty() && command_queues[1].empty();
+ void UpdateIdleState() {
+ std::lock_guard<std::mutex> lock{idle_mutex};
+ is_idle = command_queues[0].empty() && command_queues[1].empty();
}
};