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-rw-r--r--src/video_core/gpu.h230
1 files changed, 26 insertions, 204 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index a8e98e51b..05e5c94f3 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -4,28 +4,12 @@
#pragma once
-#include <array>
-#include <atomic>
-#include <condition_variable>
-#include <list>
#include <memory>
-#include <mutex>
+
+#include "common/bit_field.h"
#include "common/common_types.h"
-#include "core/hle/service/nvdrv/nvdata.h"
-#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/cdma_pusher.h"
-#include "video_core/dma_pusher.h"
#include "video_core/framebuffer_config.h"
-#include "video_core/gpu_thread.h"
-
-using CacheAddr = std::uintptr_t;
-[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
- return reinterpret_cast<CacheAddr>(host_ptr);
-}
-
-[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
- return reinterpret_cast<u8*>(cache_addr);
-}
namespace Core {
namespace Frontend {
@@ -40,6 +24,9 @@ class ShaderNotify;
} // namespace VideoCore
namespace Tegra {
+class DmaPusher;
+class CDmaPusher;
+struct CommandList;
enum class RenderTargetFormat : u32 {
NONE = 0x0,
@@ -138,7 +125,18 @@ public:
}
};
- explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
+ enum class FenceOperation : u32 {
+ Acquire = 0,
+ Increment = 1,
+ };
+
+ union FenceAction {
+ u32 raw;
+ BitField<0, 1, FenceOperation> op;
+ BitField<8, 24, u32> syncpoint_id;
+ };
+
+ explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
~GPU();
/// Binds a renderer to the GPU.
@@ -162,9 +160,7 @@ public:
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
- [[nodiscard]] u64 CurrentFlushRequestFence() const {
- return current_flush_fence.load(std::memory_order_relaxed);
- }
+ [[nodiscard]] u64 CurrentFlushRequestFence() const;
/// Tick pending requests within the GPU.
void TickWork();
@@ -200,27 +196,16 @@ public:
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
/// Returns a reference to the underlying renderer.
- [[nodiscard]] VideoCore::RendererBase& Renderer() {
- return *renderer;
- }
+ [[nodiscard]] VideoCore::RendererBase& Renderer();
/// Returns a const reference to the underlying renderer.
- [[nodiscard]] const VideoCore::RendererBase& Renderer() const {
- return *renderer;
- }
+ [[nodiscard]] const VideoCore::RendererBase& Renderer() const;
/// Returns a reference to the shader notifier.
- [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
- return *shader_notify;
- }
+ [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify();
/// Returns a const reference to the shader notifier.
- [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
- return *shader_notify;
- }
-
- // Stops the GPU execution and waits for the GPU to finish working
- void ShutDown();
+ [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const;
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
void WaitFence(u32 syncpoint_id, u32 value);
@@ -235,80 +220,12 @@ public:
[[nodiscard]] u64 GetTicks() const;
- [[nodiscard]] std::unique_lock<std::mutex> LockSync() {
- return std::unique_lock{sync_mutex};
- }
-
- [[nodiscard]] bool IsAsync() const {
- return is_async;
- }
+ [[nodiscard]] bool IsAsync() const;
- [[nodiscard]] bool UseNvdec() const {
- return use_nvdec;
- }
+ [[nodiscard]] bool UseNvdec() const;
void RendererFrameEndNotify();
- enum class FenceOperation : u32 {
- Acquire = 0,
- Increment = 1,
- };
-
- union FenceAction {
- u32 raw;
- BitField<0, 1, FenceOperation> op;
- BitField<8, 24, u32> syncpoint_id;
-
- [[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
- FenceAction result{};
- result.op.Assign(op);
- result.syncpoint_id.Assign(syncpoint_id);
- return {result.raw};
- }
- };
-
- struct Regs {
- static constexpr size_t NUM_REGS = 0x40;
-
- union {
- struct {
- INSERT_PADDING_WORDS_NOINIT(0x4);
- struct {
- u32 address_high;
- u32 address_low;
-
- [[nodiscard]] GPUVAddr SemaphoreAddress() const {
- return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
- address_low);
- }
- } semaphore_address;
-
- u32 semaphore_sequence;
- u32 semaphore_trigger;
- INSERT_PADDING_WORDS_NOINIT(0xC);
-
- // The pusher and the puller share the reference counter, the pusher only has read
- // access
- u32 reference_count;
- INSERT_PADDING_WORDS_NOINIT(0x5);
-
- u32 semaphore_acquire;
- u32 semaphore_release;
- u32 fence_value;
- FenceAction fence_action;
- INSERT_PADDING_WORDS_NOINIT(0xE2);
-
- // Puller state
- u32 acquire_mode;
- u32 acquire_source;
- u32 acquire_active;
- u32 acquire_timeout;
- u32 acquire_value;
- };
- std::array<u32, NUM_REGS> reg_array;
- };
- } regs{};
-
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
@@ -341,104 +258,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
void FlushAndInvalidateRegion(VAddr addr, u64 size);
-protected:
- void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
-
-private:
- void ProcessBindMethod(const MethodCall& method_call);
- void ProcessFenceActionMethod();
- void ProcessWaitForInterruptMethod();
- void ProcessSemaphoreTriggerMethod();
- void ProcessSemaphoreRelease();
- void ProcessSemaphoreAcquire();
-
- /// Calls a GPU puller method.
- void CallPullerMethod(const MethodCall& method_call);
-
- /// Calls a GPU engine method.
- void CallEngineMethod(const MethodCall& method_call);
-
- /// Calls a GPU engine multivalue method.
- void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
- u32 methods_pending);
-
- /// Determines where the method should be executed.
- [[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
-
-protected:
- Core::System& system;
- std::unique_ptr<Tegra::MemoryManager> memory_manager;
- std::unique_ptr<Tegra::DmaPusher> dma_pusher;
- std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
- std::unique_ptr<VideoCore::RendererBase> renderer;
- VideoCore::RasterizerInterface* rasterizer = nullptr;
- const bool use_nvdec;
-
private:
- /// Mapping of command subchannels to their bound engine ids
- std::array<EngineID, 8> bound_engines = {};
- /// 3D engine
- std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
- /// 2D engine
- std::unique_ptr<Engines::Fermi2D> fermi_2d;
- /// Compute engine
- std::unique_ptr<Engines::KeplerCompute> kepler_compute;
- /// DMA engine
- std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
- /// Inline memory engine
- std::unique_ptr<Engines::KeplerMemory> kepler_memory;
- /// Shader build notifier
- std::unique_ptr<VideoCore::ShaderNotify> shader_notify;
- /// When true, we are about to shut down emulation session, so terminate outstanding tasks
- std::atomic_bool shutting_down{};
-
- std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
-
- std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
-
- std::mutex sync_mutex;
- std::mutex device_mutex;
-
- std::condition_variable sync_cv;
-
- struct FlushRequest {
- explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_)
- : fence{fence_}, addr{addr_}, size{size_} {}
- u64 fence;
- VAddr addr;
- std::size_t size;
- };
-
- std::list<FlushRequest> flush_requests;
- std::atomic<u64> current_flush_fence{};
- u64 last_flush_fence{};
- std::mutex flush_request_mutex;
-
- const bool is_async;
-
- VideoCommon::GPUThread::ThreadManager gpu_thread;
- std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
+ struct Impl;
+ std::unique_ptr<Impl> impl;
};
-#define ASSERT_REG_POSITION(field_name, position) \
- static_assert(offsetof(GPU::Regs, field_name) == position * 4, \
- "Field " #field_name " has invalid position")
-
-ASSERT_REG_POSITION(semaphore_address, 0x4);
-ASSERT_REG_POSITION(semaphore_sequence, 0x6);
-ASSERT_REG_POSITION(semaphore_trigger, 0x7);
-ASSERT_REG_POSITION(reference_count, 0x14);
-ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
-ASSERT_REG_POSITION(semaphore_release, 0x1B);
-ASSERT_REG_POSITION(fence_value, 0x1C);
-ASSERT_REG_POSITION(fence_action, 0x1D);
-
-ASSERT_REG_POSITION(acquire_mode, 0x100);
-ASSERT_REG_POSITION(acquire_source, 0x101);
-ASSERT_REG_POSITION(acquire_active, 0x102);
-ASSERT_REG_POSITION(acquire_timeout, 0x103);
-ASSERT_REG_POSITION(acquire_value, 0x104);
-
-#undef ASSERT_REG_POSITION
-
} // namespace Tegra