diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/gpu.cpp | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 8acf2eda2..3b7572d61 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -27,7 +27,7 @@ GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& render : system{system}, renderer{std::move(renderer_)}, is_async{is_async} { auto& rasterizer{renderer->Rasterizer()}; memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer); - dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); + dma_pusher = std::make_unique<Tegra::DmaPusher>(system, *this); maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager); fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer); kepler_compute = std::make_unique<Engines::KeplerCompute>(system, rasterizer, *memory_manager); @@ -125,6 +125,28 @@ bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) { return true; } +u64 GPU::RequestFlush(VAddr addr, std::size_t size) { + std::unique_lock lck{flush_request_mutex}; + const u64 fence = ++last_flush_fence; + flush_requests.emplace_back(fence, addr, size); + return fence; +} + +void GPU::TickWork() { + std::unique_lock lck{flush_request_mutex}; + while (!flush_requests.empty()) { + auto& request = flush_requests.front(); + const u64 fence = request.fence; + const VAddr addr = request.addr; + const std::size_t size = request.size; + flush_requests.pop_front(); + flush_request_mutex.unlock(); + renderer->Rasterizer().FlushRegion(addr, size); + current_flush_fence.store(fence); + flush_request_mutex.lock(); + } +} + u64 GPU::GetTicks() const { // This values were reversed engineered by fincs from NVN // The gpu clock is reported in units of 385/625 nanoseconds @@ -142,6 +164,13 @@ void GPU::FlushCommands() { renderer->Rasterizer().FlushCommands(); } +void GPU::SyncGuestHost() { + renderer->Rasterizer().SyncGuestHost(); +} + +void GPU::OnCommandListEnd() { + renderer->Rasterizer().ReleaseFences(); +} // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4. // So the values you see in docs might be multiplied by 4. |