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-rw-r--r--src/video_core/engines/maxwell_3d.cpp223
-rw-r--r--src/video_core/engines/maxwell_3d.h287
2 files changed, 373 insertions, 137 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 4d9745e48..124753032 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -2,8 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cinttypes>
#include "common/assert.h"
+#include "core/core.h"
+#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
+#include "video_core/textures/decoders.h"
+#include "video_core/textures/texture.h"
+#include "video_core/video_core.h"
namespace Tegra {
namespace Engines {
@@ -11,41 +19,29 @@ namespace Engines {
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
-const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
- {0xE1A, {"BindTextureInfoBuffer", 1, &Maxwell3D::BindTextureInfoBuffer}},
- {0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
- {0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
-};
-
-Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
+Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
+ : memory_manager(memory_manager), macro_interpreter(*this) {}
void Maxwell3D::SubmitMacroCode(u32 entry, std::vector<u32> code) {
uploaded_macros[entry * 2 + MacroRegistersStart] = std::move(code);
}
-void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
- // TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
-
+void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
+ auto macro_code = uploaded_macros.find(method);
// The requested macro must have been uploaded already.
- ASSERT_MSG(uploaded_macros.find(method) != uploaded_macros.end(), "Macro %08X was not uploaded",
- method);
-
- auto itr = method_handlers.find(method);
- ASSERT_MSG(itr != method_handlers.end(), "Unhandled method call %08X", method);
-
- ASSERT(itr->second.arguments == parameters.size());
+ ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
- (this->*itr->second.handler)(parameters);
-
- // Reset the current macro and its parameters.
+ // Reset the current macro and execute it.
executing_macro = 0;
- macro_params.clear();
+ macro_interpreter.Execute(macro_code->second, std::move(parameters));
}
void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
+ auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
+
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
@@ -67,11 +63,15 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
// Call the macro when there are no more parameters in the command buffer
if (remaining_params == 0) {
- CallMacroMethod(executing_macro, macro_params);
+ CallMacroMethod(executing_macro, std::move(macro_params));
}
return;
}
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
+ }
+
regs.reg_array[method] = value;
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
@@ -137,6 +137,10 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
}
#undef MAXWELL3D_REG_INDEX
+
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
+ }
}
void Maxwell3D::ProcessQueryGet() {
@@ -159,85 +163,20 @@ void Maxwell3D::ProcessQueryGet() {
}
void Maxwell3D::DrawArrays() {
- LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
-}
+ LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
+ regs.vertex_buffer.count);
-void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
- /**
- * Parameters description:
- * [0] = Shader stage, usually 4 for FragmentShader
- */
+ auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
- u32 stage = parameters[0];
-
- // Perform the same operations as the real macro code.
- GPUVAddr address = static_cast<GPUVAddr>(regs.tex_info_buffers.address[stage]) << 8;
- u32 size = regs.tex_info_buffers.size[stage];
-
- regs.const_buffer.cb_size = size;
- regs.const_buffer.cb_address_high = address >> 32;
- regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
-}
-
-void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
- /**
- * Parameters description:
- * [0] = Shader Program.
- * [1] = Unknown, presumably the shader id.
- * [2] = Offset to the start of the shader, after the 0x30 bytes header.
- * [3] = Shader Stage.
- * [4] = Const Buffer Address >> 8.
- */
- auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
- // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
- GPUVAddr address = parameters[2];
- auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
- GPUVAddr cb_address = parameters[4] << 8;
-
- auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
- shader.program = shader_program;
- shader.stage = shader_stage;
- shader.address = address;
-
- // Perform the same operations as the real macro code.
- // TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
- auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
- shader_regs.start_id = address;
- // TODO(Subv): Write params[1] to register 0xD1C + shader_program.
- // TODO(Subv): Write params[2] to register 0xD22 + shader_program.
-
- // Note: This value is hardcoded in the macro's code.
- static constexpr u32 DefaultCBSize = 0x10000;
- regs.const_buffer.cb_size = DefaultCBSize;
- regs.const_buffer.cb_address_high = cb_address >> 32;
- regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
-
- // Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
- // shader. It's likely that these are the constants for the shader.
- regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
- regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
-
- ProcessCBBind(shader_stage);
-}
-
-void Maxwell3D::BindStorageBuffer(const std::vector<u32>& parameters) {
- /**
- * Parameters description:
- * [0] = Buffer offset >> 2
- */
-
- u32 buffer_offset = parameters[0] << 2;
-
- // Perform the same operations as the real macro code.
- // Note: This value is hardcoded in the macro's code.
- static constexpr u32 DefaultCBSize = 0x5F00;
- regs.const_buffer.cb_size = DefaultCBSize;
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
+ }
- GPUVAddr address = regs.ssbo_info.BufferAddress();
- regs.const_buffer.cb_address_high = address >> 32;
- regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
+ if (debug_context) {
+ debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
+ }
- regs.const_buffer.cb_pos = buffer_offset;
+ VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
}
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
@@ -270,5 +209,95 @@ void Maxwell3D::ProcessCBData(u32 value) {
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
}
+Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
+ GPUVAddr tic_base_address = regs.tic.TICAddress();
+
+ GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
+ VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
+
+ Texture::TICEntry tic_entry;
+ Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
+
+ ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear,
+ "TIC versions other than BlockLinear are unimplemented");
+
+ ASSERT_MSG(tic_entry.texture_type == Texture::TextureType::Texture2D,
+ "Texture types other than Texture2D are unimplemented");
+
+ auto r_type = tic_entry.r_type.Value();
+ auto g_type = tic_entry.g_type.Value();
+ auto b_type = tic_entry.b_type.Value();
+ auto a_type = tic_entry.a_type.Value();
+
+ // TODO(Subv): Different data types for separate components are not supported
+ ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
+
+ return tic_entry;
+}
+
+Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
+ GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
+
+ GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
+ VAddr tsc_address_cpu = memory_manager.PhysicalToVirtualAddress(tsc_address_gpu);
+
+ Texture::TSCEntry tsc_entry;
+ Memory::ReadBlock(tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
+ return tsc_entry;
+}
+
+std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
+ std::vector<Texture::FullTextureInfo> textures;
+
+ auto& fragment_shader = state.shader_stages[static_cast<size_t>(stage)];
+ auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
+ ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
+
+ GPUVAddr tic_base_address = regs.tic.TICAddress();
+
+ GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
+
+ // Offset into the texture constbuffer where the texture info begins.
+ static constexpr size_t TextureInfoOffset = 0x20;
+
+ for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
+ current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
+
+ Texture::TextureHandle tex_handle{
+ Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
+
+ Texture::FullTextureInfo tex_info{};
+ // TODO(Subv): Use the shader to determine which textures are actually accessed.
+ tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
+ sizeof(Texture::TextureHandle);
+
+ // Load the TIC data.
+ if (tex_handle.tic_id != 0) {
+ tex_info.enabled = true;
+
+ auto tic_entry = GetTICEntry(tex_handle.tic_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
+ }
+
+ // Load the TSC data
+ if (tex_handle.tsc_id != 0) {
+ auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
+ }
+
+ if (tex_info.enabled)
+ textures.push_back(tex_info);
+ }
+
+ return textures;
+}
+
+u32 Maxwell3D::GetRegisterValue(u32 method) const {
+ ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
+ return regs.reg_array[method];
+}
+
} // namespace Engines
} // namespace Tegra
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index aab282b77..98b39b2ff 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -7,10 +7,15 @@
#include <array>
#include <unordered_map>
#include <vector>
+#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/gpu.h"
+#include "video_core/macro_interpreter.h"
#include "video_core/memory_manager.h"
+#include "video_core/textures/texture.h"
namespace Tegra {
namespace Engines {
@@ -20,18 +25,13 @@ public:
explicit Maxwell3D(MemoryManager& memory_manager);
~Maxwell3D() = default;
- /// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value, u32 remaining_params);
-
- /// Uploads the code for a GPU macro program associated with the specified entry.
- void SubmitMacroCode(u32 entry, std::vector<u32> code);
-
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
static constexpr size_t NUM_REGS = 0xE36;
static constexpr size_t NumRenderTargets = 8;
+ static constexpr size_t NumViewports = 16;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t NumVertexAttributes = 32;
@@ -62,6 +62,192 @@ public:
Fragment = 4,
};
+ struct VertexAttribute {
+ enum class Size : u32 {
+ Size_32_32_32_32 = 0x01,
+ Size_32_32_32 = 0x02,
+ Size_16_16_16_16 = 0x03,
+ Size_32_32 = 0x04,
+ Size_16_16_16 = 0x05,
+ Size_8_8_8_8 = 0x0a,
+ Size_16_16 = 0x0f,
+ Size_32 = 0x12,
+ Size_8_8_8 = 0x13,
+ Size_8_8 = 0x18,
+ Size_16 = 0x1b,
+ Size_8 = 0x1d,
+ Size_10_10_10_2 = 0x30,
+ Size_11_11_10 = 0x31,
+ };
+
+ enum class Type : u32 {
+ SignedNorm = 1,
+ UnsignedNorm = 2,
+ SignedInt = 3,
+ UnsignedInt = 4,
+ UnsignedScaled = 5,
+ SignedScaled = 6,
+ Float = 7,
+ };
+
+ union {
+ BitField<0, 5, u32> buffer;
+ BitField<6, 1, u32> constant;
+ BitField<7, 14, u32> offset;
+ BitField<21, 6, Size> size;
+ BitField<27, 3, Type> type;
+ BitField<31, 1, u32> bgra;
+ };
+
+ u32 ComponentCount() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return 4;
+ case Size::Size_32_32_32:
+ return 3;
+ case Size::Size_16_16_16_16:
+ return 4;
+ case Size::Size_32_32:
+ return 2;
+ case Size::Size_16_16_16:
+ return 3;
+ case Size::Size_8_8_8_8:
+ return 4;
+ case Size::Size_16_16:
+ return 2;
+ case Size::Size_32:
+ return 1;
+ case Size::Size_8_8_8:
+ return 3;
+ case Size::Size_8_8:
+ return 2;
+ case Size::Size_16:
+ return 1;
+ case Size::Size_8:
+ return 1;
+ case Size::Size_10_10_10_2:
+ return 4;
+ case Size::Size_11_11_10:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ u32 SizeInBytes() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return 16;
+ case Size::Size_32_32_32:
+ return 12;
+ case Size::Size_16_16_16_16:
+ return 8;
+ case Size::Size_32_32:
+ return 8;
+ case Size::Size_16_16_16:
+ return 6;
+ case Size::Size_8_8_8_8:
+ return 4;
+ case Size::Size_16_16:
+ return 4;
+ case Size::Size_32:
+ return 4;
+ case Size::Size_8_8_8:
+ return 3;
+ case Size::Size_8_8:
+ return 2;
+ case Size::Size_16:
+ return 2;
+ case Size::Size_8:
+ return 1;
+ case Size::Size_10_10_10_2:
+ return 4;
+ case Size::Size_11_11_10:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ std::string SizeString() const {
+ switch (size) {
+ case Size::Size_32_32_32_32:
+ return "32_32_32_32";
+ case Size::Size_32_32_32:
+ return "32_32_32";
+ case Size::Size_16_16_16_16:
+ return "16_16_16_16";
+ case Size::Size_32_32:
+ return "32_32";
+ case Size::Size_16_16_16:
+ return "16_16_16";
+ case Size::Size_8_8_8_8:
+ return "8_8_8_8";
+ case Size::Size_16_16:
+ return "16_16";
+ case Size::Size_32:
+ return "32";
+ case Size::Size_8_8_8:
+ return "8_8_8";
+ case Size::Size_8_8:
+ return "8_8";
+ case Size::Size_16:
+ return "16";
+ case Size::Size_8:
+ return "8";
+ case Size::Size_10_10_10_2:
+ return "10_10_10_2";
+ case Size::Size_11_11_10:
+ return "11_11_10";
+ }
+ UNREACHABLE();
+ return {};
+ }
+
+ std::string TypeString() const {
+ switch (type) {
+ case Type::SignedNorm:
+ return "SNORM";
+ case Type::UnsignedNorm:
+ return "UNORM";
+ case Type::SignedInt:
+ return "SINT";
+ case Type::UnsignedInt:
+ return "UINT";
+ case Type::UnsignedScaled:
+ return "USCALED";
+ case Type::SignedScaled:
+ return "SSCALED";
+ case Type::Float:
+ return "FLOAT";
+ }
+ UNREACHABLE();
+ return {};
+ }
+
+ bool IsNormalized() const {
+ return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
+ }
+ };
+
+ enum class PrimitiveTopology : u32 {
+ Points = 0x0,
+ Lines = 0x1,
+ LineLoop = 0x2,
+ LineStrip = 0x3,
+ Triangles = 0x4,
+ TriangleStrip = 0x5,
+ TriangleFan = 0x6,
+ Quads = 0x7,
+ QuadStrip = 0x8,
+ Polygon = 0x9,
+ LinesAdjacency = 0xa,
+ LineStripAdjacency = 0xb,
+ TrianglesAdjacency = 0xc,
+ TriangleStripAdjacency = 0xd,
+ Patches = 0xe,
+ };
+
union {
struct {
INSERT_PADDING_WORDS(0x200);
@@ -69,9 +255,9 @@ public:
struct {
u32 address_high;
u32 address_low;
- u32 horiz;
- u32 vert;
- u32 format;
+ u32 width;
+ u32 height;
+ Tegra::RenderTargetFormat format;
u32 block_dimensions;
u32 array_mode;
u32 layer_stride;
@@ -84,7 +270,31 @@ public:
}
} rt[NumRenderTargets];
- INSERT_PADDING_WORDS(0xDD);
+ INSERT_PADDING_WORDS(0x80);
+
+ struct {
+ union {
+ BitField<0, 16, u32> x;
+ BitField<16, 16, u32> width;
+ };
+ union {
+ BitField<0, 16, u32> y;
+ BitField<16, 16, u32> height;
+ };
+ float depth_range_near;
+ float depth_range_far;
+
+ MathUtil::Rectangle<s32> GetRect() const {
+ return {
+ static_cast<s32>(x), // left
+ static_cast<s32>(y + height), // top
+ static_cast<s32>(x + width), // right
+ static_cast<s32>(y) // bottom
+ };
+ };
+ } viewport[NumViewports];
+
+ INSERT_PADDING_WORDS(0x1D);
struct {
u32 first;
@@ -108,14 +318,7 @@ public:
INSERT_PADDING_WORDS(0x5B);
- union {
- BitField<0, 5, u32> buffer;
- BitField<6, 1, u32> constant;
- BitField<7, 14, u32> offset;
- BitField<21, 6, u32> size;
- BitField<27, 3, u32> type;
- BitField<31, 1, u32> bgra;
- } vertex_attrib_format[NumVertexAttributes];
+ VertexAttribute vertex_attrib_format[NumVertexAttributes];
INSERT_PADDING_WORDS(0xF);
@@ -163,13 +366,15 @@ public:
}
} code_address;
INSERT_PADDING_WORDS(1);
+
struct {
u32 vertex_end_gl;
union {
u32 vertex_begin_gl;
- BitField<0, 16, u32> topology;
+ BitField<0, 16, PrimitiveTopology> topology;
};
} draw;
+
INSERT_PADDING_WORDS(0x139);
struct {
u32 query_address_high;
@@ -294,22 +499,27 @@ public:
bool enabled;
};
- struct ShaderProgramInfo {
- Regs::ShaderStage stage;
- Regs::ShaderProgram program;
- GPUVAddr address;
- };
-
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
- std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
};
State state{};
+ /// Reads a register value located at the input method address
+ u32 GetRegisterValue(u32 method) const;
+
+ /// Write the value to the register identified by method.
+ void WriteReg(u32 method, u32 value, u32 remaining_params);
+
+ /// Uploads the code for a GPU macro program associated with the specified entry.
+ void SubmitMacroCode(u32 entry, std::vector<u32> code);
+
+ /// Returns a list of enabled textures for the specified shader stage.
+ std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
+
private:
MemoryManager& memory_manager;
@@ -320,12 +530,21 @@ private:
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
+ /// Interpreter for the macro codes uploaded to the GPU.
+ MacroInterpreter macro_interpreter;
+
+ /// Retrieves information about a specific TIC entry from the TIC buffer.
+ Texture::TICEntry GetTICEntry(u32 tic_index) const;
+
+ /// Retrieves information about a specific TSC entry from the TSC buffer.
+ Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
+
/**
* Call a macro on this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
- void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
+ void CallMacroMethod(u32 method, std::vector<u32> parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
@@ -338,19 +557,6 @@ private:
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
-
- /// Method call handlers
- void BindTextureInfoBuffer(const std::vector<u32>& parameters);
- void SetShader(const std::vector<u32>& parameters);
- void BindStorageBuffer(const std::vector<u32>& parameters);
-
- struct MethodInfo {
- const char* name;
- u32 arguments;
- void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
- };
-
- static const std::unordered_map<u32, MethodInfo> method_handlers;
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -358,6 +564,7 @@ private:
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(rt, 0x200);
+ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);