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-rw-r--r--src/video_core/engines/maxwell_3d.cpp9
-rw-r--r--src/video_core/engines/maxwell_3d.h7
-rw-r--r--src/video_core/engines/shader_bytecode.h1
3 files changed, 17 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index a04e00ecb..2bc534be3 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -69,6 +69,15 @@ void Maxwell3D::InitializeRegisterDefaults() {
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
+
+ // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
+ // default of enabled fixes rendering here.
+ for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
+ regs.color_mask[color_mask].R.Assign(1);
+ regs.color_mask[color_mask].G.Assign(1);
+ regs.color_mask[color_mask].B.Assign(1);
+ regs.color_mask[color_mask].A.Assign(1);
+ }
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 9e480dc39..eff6abd55 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -389,6 +389,13 @@ public:
ReverseSubtract = 3,
Min = 4,
Max = 5,
+
+ // These values are used by Nouveau and some games.
+ AddGL = 0x8006,
+ SubtractGL = 0x8007,
+ ReverseSubtractGL = 0x8008,
+ MinGL = 0x800a,
+ MaxGL = 0x800b
};
enum class Factor : u32 {
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 83a6fd875..c5f502ce1 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -153,6 +153,7 @@ enum class PredCondition : u64 {
NotEqual = 5,
GreaterEqual = 6,
LessThanWithNan = 9,
+ LessEqualWithNan = 11,
GreaterThanWithNan = 12,
NotEqualWithNan = 13,
GreaterEqualWithNan = 14,