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-rw-r--r--src/video_core/engines/shader_bytecode.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 8520a0143..cc307f8a4 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1018,8 +1018,6 @@ union Instruction {
} f2i;
union {
- BitField<8, 2, Register::Size> src_size;
- BitField<10, 2, Register::Size> dst_size;
BitField<39, 4, u64> rounding;
// H0, H1 extract for F16 missing
BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value