diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index c3a9c9598..2f645b441 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -4,35 +4,41 @@ #include <algorithm> #include <condition_variable> +#include <cstdint> #include <cstring> #include <fstream> -#include <list> #include <map> #include <mutex> +#include <stdexcept> #include <string> #ifdef HAVE_PNG #include <png.h> +#include <setjmp.h> #endif +#include <nihstro/bit_field.h> #include <nihstro/float24.h> #include <nihstro/shader_binary.h> #include "common/assert.h" +#include "common/bit_field.h" #include "common/color.h" #include "common/common_types.h" #include "common/file_util.h" +#include "common/logging/log.h" #include "common/math_util.h" #include "common/vector_math.h" -#include "core/settings.h" - +#include "video_core/debug_utils/debug_utils.h" #include "video_core/pica.h" #include "video_core/pica_state.h" +#include "video_core/pica_types.h" +#include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" +#include "video_core/shader/shader.h" #include "video_core/utils.h" #include "video_core/video_core.h" -#include "video_core/debug_utils/debug_utils.h" using nihstro::DVLBHeader; using nihstro::DVLEHeader; @@ -40,15 +46,12 @@ using nihstro::DVLPHeader; namespace Pica { -void DebugContext::OnEvent(Event event, void* data) { - if (!breakpoints[event].enabled) - return; - +void DebugContext::DoOnEvent(Event event, void* data) { { std::unique_lock<std::mutex> lock(breakpoint_mutex); - // Commit the hardware renderer's framebuffer so it will show on debug widgets - VideoCore::g_renderer->Rasterizer()->FlushFramebuffer(); + // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug widgets + VideoCore::g_renderer->Rasterizer()->FlushAll(); // TODO: Should stop the CPU thread here once we multithread emulation. @@ -205,11 +208,12 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c // TODO: Reduce the amount of binary code written to relevant portions dvlp.binary_offset = write_offset - dvlp_offset; - dvlp.binary_size_words = setup.program_code.size(); - QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32)); + dvlp.binary_size_words = static_cast<uint32_t>(setup.program_code.size()); + QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), + static_cast<u32>(setup.program_code.size()) * sizeof(u32)); dvlp.swizzle_info_offset = write_offset - dvlp_offset; - dvlp.swizzle_info_num_entries = setup.swizzle_data.size(); + dvlp.swizzle_info_num_entries = static_cast<uint32_t>(setup.swizzle_data.size()); u32 dummy = 0; for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) { QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i])); @@ -261,7 +265,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c constant_table.emplace_back(constant); } dvle.constant_table_offset = write_offset - dvlb.dvle_offset; - dvle.constant_table_size = constant_table.size(); + dvle.constant_table_size = static_cast<uint32_t>(constant_table.size()); for (const auto& constant : constant_table) { QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant)); } |