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-rw-r--r--src/video_core/command_processor.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 54721561e..4b59984ad 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -200,7 +200,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
for (int loader = 0; loader < 12; ++loader) {
const auto& loader_config = attribute_config.attribute_loaders[loader];
- u32 load_address = base_address + loader_config.data_offset;
+ u32 offset = 0;
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
@@ -212,17 +212,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
u32 attribute_index = loader_config.GetComponent(component);
if (attribute_index < 12) {
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
- load_address = Common::AlignUp(load_address, element_size);
- vertex_attribute_sources[attribute_index] = load_address;
+ offset = Common::AlignUp(offset, element_size);
+ vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
vertex_attribute_element_size[attribute_index] = element_size;
- load_address += attribute_config.GetStride(attribute_index);
+ offset += attribute_config.GetStride(attribute_index);
} else if (attribute_index < 16) {
// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
- load_address = Common::AlignUp(load_address, 4);
- load_address += (attribute_index - 11) * 4;
+ offset = Common::AlignUp(offset, 4);
+ offset += (attribute_index - 11) * 4;
} else {
UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
}
@@ -234,7 +234,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
const auto& index_info = regs.index_array;
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
- const u16* index_address_16 = (u16*)index_address_8;
+ const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
#if PICA_DUMP_GEOMETRY
@@ -345,10 +345,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
}
- const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
- (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *(s16*)srcdata :
- *(float*)srcdata;
+ const float srcval =
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
+ (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
+ *reinterpret_cast<const float*>(srcdata);
input.attr[i][comp] = float24::FromFloat32(srcval);
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",