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-rw-r--r--src/video_core/buffer_cache/buffer_cache.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 8e26b3f95..2ba33543c 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -994,13 +994,13 @@ void BufferCache<P>::BindHostIndexBuffer() {
const u32 size = index_buffer.size;
SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) {
- const u32 new_offset = offset + maxwell3d->regs.index_array.first *
- maxwell3d->regs.index_array.FormatSizeInBytes();
+ const u32 new_offset = offset + maxwell3d->regs.index_buffer.first *
+ maxwell3d->regs.index_buffer.FormatSizeInBytes();
runtime.BindIndexBuffer(buffer, new_offset, size);
} else {
- runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_array.format,
- maxwell3d->regs.index_array.first,
- maxwell3d->regs.index_array.count, buffer, offset, size);
+ runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format,
+ maxwell3d->regs.index_buffer.first,
+ maxwell3d->regs.index_buffer.count, buffer, offset, size);
}
}
@@ -1017,7 +1017,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
}
flags[Dirty::VertexBuffer0 + index] = false;
- const u32 stride = maxwell3d->regs.vertex_array[index].stride;
+ const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
const u32 offset = buffer.Offset(binding.cpu_addr);
runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride);
}
@@ -1157,7 +1157,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) {
template <class P>
void BufferCache<P>::BindHostTransformFeedbackBuffers() {
- if (maxwell3d->regs.tfb_enabled == 0) {
+ if (maxwell3d->regs.transform_feedback_enabled == 0) {
return;
}
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
@@ -1268,7 +1268,7 @@ template <class P>
void BufferCache<P>::UpdateIndexBuffer() {
// We have to check for the dirty flags and index count
// The index count is currently changed without updating the dirty flags
- const auto& index_array = maxwell3d->regs.index_array;
+ const auto& index_array = maxwell3d->regs.index_buffer;
auto& flags = maxwell3d->dirty.flags;
if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) {
return;
@@ -1311,10 +1311,10 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) {
return;
}
- const auto& array = maxwell3d->regs.vertex_array[index];
- const auto& limit = maxwell3d->regs.vertex_array_limit[index];
- const GPUVAddr gpu_addr_begin = array.StartAddress();
- const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1;
+ const auto& array = maxwell3d->regs.vertex_streams[index];
+ const auto& limit = maxwell3d->regs.vertex_stream_limits[index];
+ const GPUVAddr gpu_addr_begin = array.Address();
+ const GPUVAddr gpu_addr_end = limit.Address() + 1;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin);
u32 address_size = static_cast<u32>(
std::min(gpu_addr_end - gpu_addr_begin, static_cast<u64>(std::numeric_limits<u32>::max())));
@@ -1380,7 +1380,7 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) {
template <class P>
void BufferCache<P>::UpdateTransformFeedbackBuffers() {
- if (maxwell3d->regs.tfb_enabled == 0) {
+ if (maxwell3d->regs.transform_feedback_enabled == 0) {
return;
}
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
@@ -1390,11 +1390,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffers() {
template <class P>
void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
- const auto& binding = maxwell3d->regs.tfb_bindings[index];
- const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset;
- const u32 size = binding.buffer_size;
+ const auto& binding = maxwell3d->regs.transform_feedback.buffers[index];
+ const GPUVAddr gpu_addr = binding.Address() + binding.start_offset;
+ const u32 size = binding.size;
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
- if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) {
+ if (binding.enable == 0 || size == 0 || !cpu_addr) {
transform_feedback_buffers[index] = NULL_BINDING;
return;
}