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Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.h')
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h34
1 files changed, 30 insertions, 4 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 200d792dd..21bfb76a4 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -76,8 +76,9 @@ class BufferCache {
static constexpr BufferId NULL_BUFFER_ID{0};
- static constexpr u64 EXPECTED_MEMORY = 512_MiB;
- static constexpr u64 CRITICAL_MEMORY = 1_GiB;
+ static constexpr s64 DEFAULT_EXPECTED_MEMORY = 512_MiB;
+ static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB;
+ static constexpr s64 TARGET_THRESHOLD = 4_GiB;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -436,6 +437,8 @@ private:
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
u64 frame_tick = 0;
u64 total_used_memory = 0;
+ u64 minimum_memory = 0;
+ u64 critical_memory = 0;
std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
};
@@ -451,11 +454,30 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
// Ensure the first slot is used for the null buffer
void(slot_buffers.insert(runtime, NullBufferParams{}));
common_ranges.clear();
+
+ if (!runtime.CanReportMemoryUsage()) {
+ minimum_memory = DEFAULT_EXPECTED_MEMORY;
+ critical_memory = DEFAULT_CRITICAL_MEMORY;
+ return;
+ }
+
+ const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
+ const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
+ const s64 min_spacing_critical = device_memory - 1_GiB;
+ const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
+ const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
+ const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
+ minimum_memory = static_cast<u64>(
+ std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
+ DEFAULT_EXPECTED_MEMORY));
+ critical_memory = static_cast<u64>(
+ std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
+ DEFAULT_CRITICAL_MEMORY));
}
template <class P>
void BufferCache<P>::RunGarbageCollector() {
- const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
+ const bool aggressive_gc = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
int num_iterations = aggressive_gc ? 64 : 32;
const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
@@ -486,7 +508,11 @@ void BufferCache<P>::TickFrame() {
const bool skip_preferred = hits * 256 < shots * 251;
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
- if (total_used_memory >= EXPECTED_MEMORY) {
+ // If we can obtain the memory info, use it instead of the estimate.
+ if (runtime.CanReportMemoryUsage()) {
+ total_used_memory = runtime.GetDeviceMemoryUsage();
+ }
+ if (total_used_memory >= minimum_memory) {
RunGarbageCollector();
}
++frame_tick;