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-rw-r--r--src/tests/common/unique_function.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/src/tests/common/unique_function.cpp b/src/tests/common/unique_function.cpp
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+
+#include <catch2/catch.hpp>
+
+#include "common/unique_function.h"
+
+namespace {
+struct Noisy {
+ Noisy() : state{"Default constructed"} {}
+ Noisy(Noisy&& rhs) noexcept : state{"Move constructed"} {
+ rhs.state = "Moved away";
+ }
+ Noisy& operator=(Noisy&& rhs) noexcept {
+ state = "Move assigned";
+ rhs.state = "Moved away";
+ }
+ Noisy(const Noisy&) : state{"Copied constructed"} {}
+ Noisy& operator=(const Noisy&) {
+ state = "Copied assigned";
+ }
+
+ std::string state;
+};
+} // Anonymous namespace
+
+TEST_CASE("UniqueFunction", "[common]") {
+ SECTION("Capture reference") {
+ int value = 0;
+ Common::UniqueFunction<void> func = [&value] { value = 5; };
+ func();
+ REQUIRE(value == 5);
+ }
+ SECTION("Capture pointer") {
+ int value = 0;
+ int* pointer = &value;
+ Common::UniqueFunction<void> func = [pointer] { *pointer = 5; };
+ func();
+ REQUIRE(value == 5);
+ }
+ SECTION("Move object") {
+ Noisy noisy;
+ REQUIRE(noisy.state == "Default constructed");
+
+ Common::UniqueFunction<void> func = [noisy = std::move(noisy)] {
+ REQUIRE(noisy.state == "Move constructed");
+ };
+ REQUIRE(noisy.state == "Moved away");
+ func();
+ }
+ SECTION("Move construct function") {
+ int value = 0;
+ Common::UniqueFunction<void> func = [&value] { value = 5; };
+ Common::UniqueFunction<void> new_func = std::move(func);
+ new_func();
+ REQUIRE(value == 5);
+ }
+ SECTION("Move assign function") {
+ int value = 0;
+ Common::UniqueFunction<void> func = [&value] { value = 5; };
+ Common::UniqueFunction<void> new_func;
+ new_func = std::move(func);
+ new_func();
+ REQUIRE(value == 5);
+ }
+ SECTION("Default construct then assign function") {
+ int value = 0;
+ Common::UniqueFunction<void> func;
+ func = [&value] { value = 5; };
+ func();
+ REQUIRE(value == 5);
+ }
+ SECTION("Pass arguments") {
+ int result = 0;
+ Common::UniqueFunction<void, int, int> func = [&result](int a, int b) { result = a + b; };
+ func(5, 4);
+ REQUIRE(result == 9);
+ }
+ SECTION("Pass arguments and return value") {
+ Common::UniqueFunction<int, int, int> func = [](int a, int b) { return a + b; };
+ REQUIRE(func(5, 4) == 9);
+ }
+ SECTION("Destructor") {
+ int num_destroyed = 0;
+ struct Foo {
+ Foo(int* num_) : num{num_} {}
+ Foo(Foo&& rhs) : num{std::exchange(rhs.num, nullptr)} {}
+ Foo(const Foo&) = delete;
+
+ ~Foo() {
+ if (num) {
+ ++*num;
+ }
+ }
+
+ int* num = nullptr;
+ };
+ Foo object{&num_destroyed};
+ {
+ Common::UniqueFunction<void> func = [object = std::move(object)] {};
+ REQUIRE(num_destroyed == 0);
+ }
+ REQUIRE(num_destroyed == 1);
+ }
+}