diff options
Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.cpp | 191 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.h | 14 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.cpp | 107 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv.h | 4 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 16 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp | 46 | ||||
-rw-r--r-- | src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 6 | ||||
-rw-r--r-- | src/shader_recompiler/profile.h | 1 | ||||
-rw-r--r-- | src/shader_recompiler/shader_info.h | 2 |
9 files changed, 243 insertions, 144 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 6c8f16562..4a4de3676 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -48,6 +48,25 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { } throw InvalidArgument("Invalid texture type {}", desc.type); } + +Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin, + spv::StorageClass storage_class) { + const Id pointer_type{ctx.TypePointer(storage_class, type)}; + const Id id{ctx.AddGlobalVariable(pointer_type, storage_class)}; + if (builtin) { + ctx.Decorate(id, spv::Decoration::BuiltIn, *builtin); + } + ctx.interfaces.push_back(id); + return id; +} + +Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) { + return DefineVariable(ctx, type, builtin, spv::StorageClass::Input); +} + +Id DefineOutput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) { + return DefineVariable(ctx, type, builtin, spv::StorageClass::Output); +} } // Anonymous namespace void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { @@ -144,59 +163,8 @@ void EmitContext::DefineCommonConstants() { } void EmitContext::DefineInterfaces(const Info& info, Stage stage) { - const auto define{ - [this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) { - const Id pointer_type{TypePointer(storage_class, type)}; - const Id id{AddGlobalVariable(pointer_type, storage_class)}; - if (builtin) { - Decorate(id, spv::Decoration::BuiltIn, *builtin); - } - interfaces.push_back(id); - return id; - }}; - using namespace std::placeholders; - const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)}; - const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)}; - - if (info.uses_workgroup_id) { - workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId); - } - if (info.uses_local_invocation_id) { - local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId); - } - if (info.loads_position) { - const bool is_fragment{stage != Stage::Fragment}; - const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; - input_position = define_input(F32[4], built_in); - } - for (size_t i = 0; i < info.loads_generics.size(); ++i) { - if (info.loads_generics[i]) { - // FIXME: Declare size from input - input_generics[i] = define_input(F32[4], std::nullopt); - Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i)); - Name(input_generics[i], fmt::format("in_attr{}", i)); - } - } - if (info.stores_position) { - output_position = define_output(F32[4], spv::BuiltIn::Position); - } - for (size_t i = 0; i < info.stores_generics.size(); ++i) { - if (info.stores_generics[i]) { - output_generics[i] = define_output(F32[4], std::nullopt); - Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i)); - Name(output_generics[i], fmt::format("out_attr{}", i)); - } - } - if (stage == Stage::Fragment) { - for (size_t i = 0; i < 8; ++i) { - if (!info.stores_frag_color[i]) { - continue; - } - frag_color[i] = define_output(F32[4], std::nullopt); - Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i)); - Name(frag_color[i], fmt::format("frag_color{}", i)); - } - } + DefineInputs(info, stage); + DefineOutputs(info, stage); } void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { @@ -225,33 +193,6 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { } } -void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, - u32 binding, Id type, char type_char, u32 element_size) { - const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))}; - Decorate(array_type, spv::Decoration::ArrayStride, element_size); - - const Id struct_type{TypeStruct(array_type)}; - Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT)); - Decorate(struct_type, spv::Decoration::Block); - MemberName(struct_type, 0, "data"); - MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); - - const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; - const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)}; - uniform_types.*member_type = uniform_type; - - for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { - const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)}; - Decorate(id, spv::Decoration::Binding, binding); - Decorate(id, spv::Decoration::DescriptorSet, 0U); - Name(id, fmt::format("c{}", desc.index)); - for (size_t i = 0; i < desc.count; ++i) { - cbufs[desc.index + i].*member_type = id; - } - binding += desc.count; - } -} - void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) { if (info.storage_buffers_descriptors.empty()) { return; @@ -311,4 +252,94 @@ void EmitContext::DefineLabels(IR::Program& program) { } } +void EmitContext::DefineInputs(const Info& info, Stage stage) { + if (info.uses_workgroup_id) { + workgroup_id = DefineInput(*this, U32[3], spv::BuiltIn::WorkgroupId); + } + if (info.uses_local_invocation_id) { + local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId); + } + if (info.loads_position) { + const bool is_fragment{stage != Stage::Fragment}; + const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; + input_position = DefineInput(*this, F32[4], built_in); + } + if (info.loads_instance_id) { + if (profile.support_vertex_instance_id) { + instance_id = DefineInput(*this, U32[1], spv::BuiltIn::InstanceId); + } else { + instance_index = DefineInput(*this, U32[1], spv::BuiltIn::InstanceIndex); + base_instance = DefineInput(*this, U32[1], spv::BuiltIn::BaseInstance); + } + } + if (info.loads_vertex_id) { + if (profile.support_vertex_instance_id) { + vertex_id = DefineInput(*this, U32[1], spv::BuiltIn::VertexId); + } else { + vertex_index = DefineInput(*this, U32[1], spv::BuiltIn::VertexIndex); + base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex); + } + } + for (size_t index = 0; index < info.loads_generics.size(); ++index) { + if (!info.loads_generics[index]) { + continue; + } + // FIXME: Declare size from input + const Id id{DefineInput(*this, F32[4])}; + Decorate(id, spv::Decoration::Location, static_cast<u32>(index)); + Name(id, fmt::format("in_attr{}", index)); + input_generics[index] = id; + } +} + +void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, + u32 binding, Id type, char type_char, u32 element_size) { + const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))}; + Decorate(array_type, spv::Decoration::ArrayStride, element_size); + + const Id struct_type{TypeStruct(array_type)}; + Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT)); + Decorate(struct_type, spv::Decoration::Block); + MemberName(struct_type, 0, "data"); + MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); + + const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; + const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)}; + uniform_types.*member_type = uniform_type; + + for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { + const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)}; + Decorate(id, spv::Decoration::Binding, binding); + Decorate(id, spv::Decoration::DescriptorSet, 0U); + Name(id, fmt::format("c{}", desc.index)); + for (size_t i = 0; i < desc.count; ++i) { + cbufs[desc.index + i].*member_type = id; + } + binding += desc.count; + } +} + +void EmitContext::DefineOutputs(const Info& info, Stage stage) { + if (info.stores_position) { + output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position); + } + for (size_t i = 0; i < info.stores_generics.size(); ++i) { + if (info.stores_generics[i]) { + output_generics[i] = DefineOutput(*this, F32[4]); + Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i)); + Name(output_generics[i], fmt::format("out_attr{}", i)); + } + } + if (stage == Stage::Fragment) { + for (size_t i = 0; i < 8; ++i) { + if (!info.stores_frag_color[i]) { + continue; + } + frag_color[i] = DefineOutput(*this, F32[4]); + Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i)); + Name(frag_color[i], fmt::format("frag_color{}", i)); + } + } +} + } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h index 2d7961ac3..9b9e0d6b1 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/emit_context.h @@ -82,6 +82,12 @@ public: Id workgroup_id{}; Id local_invocation_id{}; + Id instance_id{}; + Id instance_index{}; + Id base_instance{}; + Id vertex_id{}; + Id vertex_index{}; + Id base_vertex{}; Id input_position{}; std::array<Id, 32> input_generics{}; @@ -99,11 +105,15 @@ private: void DefineCommonConstants(); void DefineInterfaces(const Info& info, Stage stage); void DefineConstantBuffers(const Info& info, u32& binding); - void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding, - Id type, char type_char, u32 element_size); void DefineStorageBuffers(const Info& info, u32& binding); void DefineTextures(const Info& info, u32& binding); void DefineLabels(IR::Program& program); + + void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding, + Id type, char type_char, u32 element_size); + + void DefineInputs(const Info& info, Stage stage); + void DefineOutputs(const Info& info, Stage stage); }; } // namespace Shader::Backend::SPIRV diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index b8978b94a..efd0b70b7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -113,6 +113,43 @@ Id TypeId(const EmitContext& ctx, IR::Type type) { } } +Id DefineMain(EmitContext& ctx, IR::Program& program) { + const Id void_function{ctx.TypeFunction(ctx.void_id)}; + const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)}; + for (IR::Block* const block : program.blocks) { + ctx.AddLabel(block->Definition<Id>()); + for (IR::Inst& inst : block->Instructions()) { + EmitInst(ctx, &inst); + } + } + ctx.OpFunctionEnd(); + return main; +} + +void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) { + const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size()); + spv::ExecutionModel execution_model{}; + switch (env.ShaderStage()) { + case Shader::Stage::Compute: { + const std::array<u32, 3> workgroup_size{env.WorkgroupSize()}; + execution_model = spv::ExecutionModel::GLCompute; + ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0], + workgroup_size[1], workgroup_size[2]); + break; + } + case Shader::Stage::VertexB: + execution_model = spv::ExecutionModel::Vertex; + break; + case Shader::Stage::Fragment: + execution_model = spv::ExecutionModel::Fragment; + ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft); + break; + default: + throw NotImplementedException("Stage {}", env.ShaderStage()); + } + ctx.AddEntryPoint(execution_model, main, "main", interfaces); +} + void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx, Id main_func) { if (!profile.support_float_controls) { @@ -173,6 +210,25 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit } } +void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ctx) { + if (info.uses_sampled_1d) { + ctx.AddCapability(spv::Capability::Sampled1D); + } + if (info.uses_sparse_residency) { + ctx.AddCapability(spv::Capability::SparseResidency); + } + if (info.uses_demote_to_helper_invocation) { + ctx.AddExtension("SPV_EXT_demote_to_helper_invocation"); + ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT); + } + if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) { + ctx.AddExtension("SPV_KHR_shader_draw_parameters"); + ctx.AddCapability(spv::Capability::DrawParameters); + } + // TODO: Track this usage + ctx.AddCapability(spv::Capability::ImageGatherExtended); +} + Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) { // Phi nodes can have forward declarations, if an argument is not defined provide a forward // declaration of it. Invoke will take care of giving it the right definition when it's @@ -202,53 +258,10 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) { std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program, u32& binding) { EmitContext ctx{profile, program, binding}; - const Id void_function{ctx.TypeFunction(ctx.void_id)}; - const Id func{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)}; - for (IR::Block* const block : program.blocks) { - ctx.AddLabel(block->Definition<Id>()); - for (IR::Inst& inst : block->Instructions()) { - EmitInst(ctx, &inst); - } - } - ctx.OpFunctionEnd(); - - const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size()); - spv::ExecutionModel execution_model{}; - switch (env.ShaderStage()) { - case Shader::Stage::Compute: { - const std::array<u32, 3> workgroup_size{env.WorkgroupSize()}; - execution_model = spv::ExecutionModel::GLCompute; - ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0], - workgroup_size[1], workgroup_size[2]); - break; - } - case Shader::Stage::VertexB: - execution_model = spv::ExecutionModel::Vertex; - break; - case Shader::Stage::Fragment: - execution_model = spv::ExecutionModel::Fragment; - ctx.AddExecutionMode(func, spv::ExecutionMode::OriginUpperLeft); - break; - default: - throw NotImplementedException("Stage {}", env.ShaderStage()); - } - ctx.AddEntryPoint(execution_model, func, "main", interfaces); - - SetupDenormControl(profile, program, ctx, func); - const Info& info{program.info}; - if (info.uses_sampled_1d) { - ctx.AddCapability(spv::Capability::Sampled1D); - } - if (info.uses_sparse_residency) { - ctx.AddCapability(spv::Capability::SparseResidency); - } - if (info.uses_demote_to_helper_invocation) { - ctx.AddExtension("SPV_EXT_demote_to_helper_invocation"); - ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT); - } - // TODO: Track this usage - ctx.AddCapability(spv::Capability::ImageGatherExtended); - + const Id main{DefineMain(ctx, program)}; + DefineEntryPoint(env, ctx, main); + SetupDenormControl(profile, program, ctx, main); + SetupCapabilities(profile, program.info, ctx); return ctx.Assemble(); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 1fe65f8a9..e297a0e20 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -81,8 +81,8 @@ void EmitLoadStorageS8(EmitContext& ctx); void EmitLoadStorageU16(EmitContext& ctx); void EmitLoadStorageS16(EmitContext& ctx); Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); -void EmitLoadStorage64(EmitContext& ctx); -void EmitLoadStorage128(EmitContext& ctx); +Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); +Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset); void EmitWriteStorageU8(EmitContext& ctx); void EmitWriteStorageS8(EmitContext& ctx); void EmitWriteStorageU16(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 02d115740..052b84151 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -19,6 +19,10 @@ Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) { case IR::Attribute::PositionZ: case IR::Attribute::PositionW: return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()); + case IR::Attribute::InstanceId: + return ctx.OpLoad(ctx.U32[1], ctx.instance_id); + case IR::Attribute::VertexId: + return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); default: throw NotImplementedException("Read attribute {}", attr); } @@ -125,6 +129,18 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o } Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { + if (!ctx.profile.support_vertex_instance_id) { + switch (attr) { + case IR::Attribute::InstanceId: + return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index), + ctx.OpLoad(ctx.U32[1], ctx.base_instance)); + case IR::Attribute::VertexId: + return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), + ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); + default: + break; + } + } return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr)); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp index 7d3efc741..088bd3059 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp @@ -7,8 +7,8 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { - -static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) { +namespace { +Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) { if (offset.IsImmediate()) { const u32 imm_offset{static_cast<u32>(offset.U32() / element_size)}; return ctx.Constant(ctx.U32[1], imm_offset); @@ -22,6 +22,32 @@ static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element return ctx.OpShiftRightLogical(ctx.U32[1], index, shift_id); } +Id EmitLoadStorage(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, + u32 num_components) { + // TODO: Support reinterpreting bindings, guaranteed to be aligned + if (!binding.IsImmediate()) { + throw NotImplementedException("Dynamic storage buffer indexing"); + } + const Id ssbo{ctx.ssbos[binding.U32()]}; + const Id base_index{StorageIndex(ctx, offset, sizeof(u32))}; + std::array<Id, 4> components; + for (u32 element = 0; element < num_components; ++element) { + Id index{base_index}; + if (element > 0) { + index = ctx.OpIAdd(ctx.U32[1], base_index, ctx.Constant(ctx.U32[1], element)); + } + const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)}; + components[element] = ctx.OpLoad(ctx.U32[1], pointer); + } + if (num_components == 1) { + return components[0]; + } else { + const std::span components_span(components.data(), num_components); + return ctx.OpCompositeConstruct(ctx.U32[num_components], components_span); + } +} +} // Anonymous namespace + void EmitLoadGlobalU8(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } @@ -95,21 +121,15 @@ void EmitLoadStorageS16(EmitContext&) { } Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { - if (!binding.IsImmediate()) { - throw NotImplementedException("Dynamic storage buffer indexing"); - } - const Id ssbo{ctx.ssbos[binding.U32()]}; - const Id index{StorageIndex(ctx, offset, sizeof(u32))}; - const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)}; - return ctx.OpLoad(ctx.U32[1], pointer); + return EmitLoadStorage(ctx, binding, offset, 1); } -void EmitLoadStorage64(EmitContext&) { - throw NotImplementedException("SPIR-V Instruction"); +Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { + return EmitLoadStorage(ctx, binding, offset, 2); } -void EmitLoadStorage128(EmitContext&) { - throw NotImplementedException("SPIR-V Instruction"); +Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { + return EmitLoadStorage(ctx, binding, offset, 4); } void EmitWriteStorageU8(EmitContext&) { diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index e72505d61..e7fa3fce0 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -38,6 +38,12 @@ void GetAttribute(Info& info, IR::Attribute attribute) { case IR::Attribute::PositionW: info.loads_position = true; break; + case IR::Attribute::InstanceId: + info.loads_instance_id = true; + break; + case IR::Attribute::VertexId: + info.loads_vertex_id = true; + break; default: throw NotImplementedException("Get attribute {}", attribute); } diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index c6a143598..770299524 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -8,6 +8,7 @@ namespace Shader { struct Profile { bool unified_descriptor_binding{}; + bool support_vertex_instance_id{}; bool support_float_controls{}; bool support_separate_denorm_behavior{}; bool support_separate_rounding_mode{}; diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index 6eff762e2..f97730b34 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -59,6 +59,8 @@ struct Info { std::array<bool, 32> loads_generics{}; bool loads_position{}; + bool loads_instance_id{}; + bool loads_vertex_id{}; std::array<bool, 8> stores_frag_color{}; bool stores_frag_depth{}; |