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-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp101
-rw-r--r--src/shader_recompiler/shader_info.h21
2 files changed, 105 insertions, 17 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index ea08aacc3..b343f0429 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -43,14 +43,11 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
case IR::Attribute::PositionW:
info.loads_position = true;
break;
- case IR::Attribute::InstanceId:
- info.loads_instance_id = true;
- break;
- case IR::Attribute::VertexId:
- info.loads_vertex_id = true;
- break;
- case IR::Attribute::FrontFace:
- info.loads_front_face = true;
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA:
+ info.loads_color_front_diffuse = true;
break;
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
@@ -60,6 +57,15 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
case IR::Attribute::TessellationEvaluationPointV:
info.loads_tess_coord = true;
break;
+ case IR::Attribute::InstanceId:
+ info.loads_instance_id = true;
+ break;
+ case IR::Attribute::VertexId:
+ info.loads_vertex_id = true;
+ break;
+ case IR::Attribute::FrontFace:
+ info.loads_front_face = true;
+ break;
default:
throw NotImplementedException("Get attribute {}", attribute);
}
@@ -71,6 +77,12 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
return;
}
switch (attribute) {
+ case IR::Attribute::Layer:
+ info.stores_layer = true;
+ break;
+ case IR::Attribute::ViewportIndex:
+ info.stores_viewport_index = true;
+ break;
case IR::Attribute::PointSize:
info.stores_point_size = true;
break;
@@ -80,6 +92,72 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
case IR::Attribute::PositionW:
info.stores_position = true;
break;
+ case IR::Attribute::ColorFrontDiffuseR:
+ case IR::Attribute::ColorFrontDiffuseG:
+ case IR::Attribute::ColorFrontDiffuseB:
+ case IR::Attribute::ColorFrontDiffuseA:
+ info.stores_color_front_diffuse = true;
+ break;
+ case IR::Attribute::ColorFrontSpecularR:
+ case IR::Attribute::ColorFrontSpecularG:
+ case IR::Attribute::ColorFrontSpecularB:
+ case IR::Attribute::ColorFrontSpecularA:
+ info.stores_color_front_specular = true;
+ break;
+ case IR::Attribute::ColorBackDiffuseR:
+ case IR::Attribute::ColorBackDiffuseG:
+ case IR::Attribute::ColorBackDiffuseB:
+ case IR::Attribute::ColorBackDiffuseA:
+ info.stores_color_back_diffuse = true;
+ break;
+ case IR::Attribute::ColorBackSpecularR:
+ case IR::Attribute::ColorBackSpecularG:
+ case IR::Attribute::ColorBackSpecularB:
+ case IR::Attribute::ColorBackSpecularA:
+ info.stores_color_front_specular = true;
+ break;
+ case IR::Attribute::FixedFncTexture0S:
+ case IR::Attribute::FixedFncTexture0T:
+ case IR::Attribute::FixedFncTexture0R:
+ case IR::Attribute::FixedFncTexture0Q:
+ case IR::Attribute::FixedFncTexture1S:
+ case IR::Attribute::FixedFncTexture1T:
+ case IR::Attribute::FixedFncTexture1R:
+ case IR::Attribute::FixedFncTexture1Q:
+ case IR::Attribute::FixedFncTexture2S:
+ case IR::Attribute::FixedFncTexture2T:
+ case IR::Attribute::FixedFncTexture2R:
+ case IR::Attribute::FixedFncTexture2Q:
+ case IR::Attribute::FixedFncTexture3S:
+ case IR::Attribute::FixedFncTexture3T:
+ case IR::Attribute::FixedFncTexture3R:
+ case IR::Attribute::FixedFncTexture3Q:
+ case IR::Attribute::FixedFncTexture4S:
+ case IR::Attribute::FixedFncTexture4T:
+ case IR::Attribute::FixedFncTexture4R:
+ case IR::Attribute::FixedFncTexture4Q:
+ case IR::Attribute::FixedFncTexture5S:
+ case IR::Attribute::FixedFncTexture5T:
+ case IR::Attribute::FixedFncTexture5R:
+ case IR::Attribute::FixedFncTexture5Q:
+ case IR::Attribute::FixedFncTexture6S:
+ case IR::Attribute::FixedFncTexture6T:
+ case IR::Attribute::FixedFncTexture6R:
+ case IR::Attribute::FixedFncTexture6Q:
+ case IR::Attribute::FixedFncTexture7S:
+ case IR::Attribute::FixedFncTexture7T:
+ case IR::Attribute::FixedFncTexture7R:
+ case IR::Attribute::FixedFncTexture7Q:
+ case IR::Attribute::FixedFncTexture8S:
+ case IR::Attribute::FixedFncTexture8T:
+ case IR::Attribute::FixedFncTexture8R:
+ case IR::Attribute::FixedFncTexture8Q:
+ case IR::Attribute::FixedFncTexture9S:
+ case IR::Attribute::FixedFncTexture9T:
+ case IR::Attribute::FixedFncTexture9R:
+ case IR::Attribute::FixedFncTexture9Q:
+ info.stores_fixed_fnc_textures = true;
+ break;
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
@@ -90,11 +168,8 @@ void SetAttribute(Info& info, IR::Attribute attribute) {
case IR::Attribute::ClipDistance7:
info.stores_clip_distance = true;
break;
- case IR::Attribute::Layer:
- info.stores_layer = true;
- break;
- case IR::Attribute::ViewportIndex:
- info.stores_viewport_index = true;
+ case IR::Attribute::FogCoordinate:
+ info.stores_fog_coordinate = true;
break;
case IR::Attribute::ViewportMask:
info.stores_viewport_mask = true;
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index d6c32fbe5..b60ba0457 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -122,26 +122,39 @@ struct Info {
std::array<InputVarying, 32> input_generics{};
bool loads_primitive_id{};
bool loads_position{};
+ bool loads_color_front_diffuse{};
+ bool loads_point_coord{};
bool loads_instance_id{};
bool loads_vertex_id{};
bool loads_front_face{};
- bool loads_point_coord{};
+
bool loads_tess_coord{};
+
bool loads_indexed_attributes{};
std::array<bool, 8> stores_frag_color{};
bool stores_sample_mask{};
bool stores_frag_depth{};
+
std::array<bool, 32> stores_generics{};
- bool stores_position{};
- bool stores_point_size{};
- bool stores_clip_distance{};
bool stores_layer{};
bool stores_viewport_index{};
+ bool stores_point_size{};
+ bool stores_position{};
+ bool stores_color_front_diffuse{};
+ bool stores_color_front_specular{};
+ bool stores_color_back_diffuse{};
+ bool stores_color_back_specular{};
+ bool stores_fixed_fnc_textures{};
+ bool stores_clip_distance{};
+ bool stores_fog_coordinate{};
bool stores_viewport_mask{};
+
bool stores_tess_level_outer{};
bool stores_tess_level_inner{};
+
bool stores_indexed_attributes{};
+
bool stores_global_memory{};
bool uses_fp16{};