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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp4
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp3
-rw-r--r--src/shader_recompiler/object_pool.h6
3 files changed, 8 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 580063fa9..170db269a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -58,8 +58,8 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
const auto cbuf_cast{fmt::format("{}({}[{}]{{}})", cast, cbuf, index)};
const auto extraction{num_bits == 32 ? cbuf_cast
- : fmt ::format("bitfieldExtract({},int({}),{})", cbuf_cast,
- bit_offset, num_bits)};
+ : fmt::format("bitfieldExtract({},int({}),{})", cbuf_cast,
+ bit_offset, num_bits)};
if (!component_indexing_bug) {
const auto result{fmt::format(fmt::runtime(extraction), swizzle)};
ctx.Add("{}={};", ret, result);
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 44ad10d43..225c238fb 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -492,7 +492,8 @@ void TexturePass(Environment& env, IR::Program& program) {
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
IR::IREmitter ir{*texture_inst.block, insert_point};
const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
- inst->SetArg(0, ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift));
+ inst->SetArg(0, ir.SMin(ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift),
+ ir.Imm32(DESCRIPTOR_SIZE - 1)));
} else {
inst->SetArg(0, IR::Value{});
}
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index f3b12d04b..a12ddcc8f 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -11,14 +11,16 @@
namespace Shader {
template <typename T>
-requires std::is_destructible_v<T> class ObjectPool {
+requires std::is_destructible_v<T>
+class ObjectPool {
public:
explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
node = &chunks.emplace_back(new_chunk_size);
}
template <typename... Args>
- requires std::is_constructible_v<T, Args...>[[nodiscard]] T* Create(Args&&... args) {
+ requires std::is_constructible_v<T, Args...>
+ [[nodiscard]] T* Create(Args&&... args) {
return std::construct_at(Memory(), std::forward<Args>(args)...);
}