diff options
Diffstat (limited to '')
16 files changed, 60 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 0a7d42dda..d6562c842 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.Add("MOV.S {}.x,0x00ff0000;", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index d645fd532..eaaf9ba39 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 89603c1c4..333a91cc5 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (info.uses_invocation_id) { Add("ATTRIB primitive_invocation=primitive.invocation;"); } + if (info.uses_invocation_info && + (stage == Stage::TessellationControl || stage == Stage::TessellationEval)) { + Add("ATTRIB primitive_vertexcount = primitive.vertexcount;"); + } if (info.stores_tess_level_outer) { Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index d7c845469..c1671c37b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_InvocationID);", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.AddU32("{}=uint(0x00ff0000);", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SampleID);", inst); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 96e683b5e..4151c89de 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index a4751b42d..5b3b5d1f3 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.invocation_id); } +Id EmitInvocationInfo(EmitContext& ctx) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), + ctx.Const(16u)); + default: + LOG_WARNING(Shader, "(STUBBED) called"); + return ctx.Const(0x00ff0000u); + } +} + Id EmitSampleId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.sample_id); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 7070c8fda..e31cdc5e8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx); Id EmitWorkgroupId(EmitContext& ctx); Id EmitLocalInvocationId(EmitContext& ctx); Id EmitInvocationId(EmitContext& ctx); +Id EmitInvocationInfo(EmitContext& ctx); Id EmitSampleId(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index c26ad8f93..0bfc2dd89 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (info.uses_invocation_id) { invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId); } + if (info.uses_invocation_info && + (stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) { + patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices); + } if (info.uses_sample_id) { sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId); } diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index c86e50911..dde45b4bc 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -204,6 +204,7 @@ public: Id workgroup_id{}; Id local_invocation_id{}; Id invocation_id{}; + Id patch_vertices_in{}; Id sample_id{}; Id is_helper_invocation{}; Id subgroup_local_invocation_id{}; diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index d4425f06d..0cdac0eff 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() { return Inst<U32>(Opcode::InvocationId); } +U32 IREmitter::InvocationInfo() { + return Inst<U32>(Opcode::InvocationInfo); +} + U32 IREmitter::SampleId() { return Inst<U32>(Opcode::SampleId); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index f163c18d9..2df992feb 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -97,6 +97,7 @@ public: [[nodiscard]] U32 LocalInvocationIdZ(); [[nodiscard]] U32 InvocationId(); + [[nodiscard]] U32 InvocationInfo(); [[nodiscard]] U32 SampleId(); [[nodiscard]] U1 IsHelperInvocation(); [[nodiscard]] F32 YDirection(); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 88aa077ee..1fe3749cc 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1, OPCODE(WorkgroupId, U32x3, ) OPCODE(LocalInvocationId, U32x3, ) OPCODE(InvocationId, U32, ) +OPCODE(InvocationInfo, U32, ) OPCODE(SampleId, U32, ) OPCODE(IsHelperInvocation, U1, ) OPCODE(YDirection, F32, ) diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h index 1e37c8eb6..5077e56c2 100644 --- a/src/shader_recompiler/frontend/ir/patch.h +++ b/src/shader_recompiler/frontend/ir/patch.h @@ -14,8 +14,6 @@ enum class Patch : u64 { TessellationLodBottom, TessellationLodInteriorU, TessellationLodInteriorV, - ComponentPadding0, - ComponentPadding1, Component0, Component1, Component2, @@ -137,7 +135,7 @@ enum class Patch : u64 { Component118, Component119, }; -static_assert(static_cast<u64>(Patch::Component119) == 127); +static_assert(static_cast<u64>(Patch::Component119) == 125); [[nodiscard]] bool IsGeneric(Patch patch) noexcept; diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp index 52be12f9c..753c62098 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp @@ -117,8 +117,7 @@ enum class SpecialRegister : u64 { case SpecialRegister::SR_THREAD_KILL: return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))}; case SpecialRegister::SR_INVOCATION_INFO: - LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO"); - return ir.Imm32(0x00ff'0000); + return ir.InvocationInfo(); case SpecialRegister::SR_TID: { const IR::Value tid{ir.LocalInvocationId()}; return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)}, diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 7cff8ecdc..5a4195217 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::InvocationId: info.uses_invocation_id = true; break; + case IR::Opcode::InvocationInfo: + info.uses_invocation_info = true; + break; case IR::Opcode::SampleId: info.uses_sample_id = true; break; diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index f31e1f821..ee6252bb5 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -127,6 +127,7 @@ struct Info { bool uses_workgroup_id{}; bool uses_local_invocation_id{}; bool uses_invocation_id{}; + bool uses_invocation_info{}; bool uses_sample_id{}; bool uses_is_helper_invocation{}; bool uses_subgroup_invocation_id{}; |