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-rw-r--r--src/shader_recompiler/profile.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
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+++ b/src/shader_recompiler/profile.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Shader {
+
+struct Profile {
+ u32 supported_spirv{0x00010000};
+
+ bool unified_descriptor_binding{};
+ bool support_descriptor_aliasing{};
+ bool support_int8{};
+ bool support_int16{};
+ bool support_int64{};
+ bool support_vertex_instance_id{};
+ bool support_float_controls{};
+ bool support_separate_denorm_behavior{};
+ bool support_separate_rounding_mode{};
+ bool support_fp16_denorm_preserve{};
+ bool support_fp32_denorm_preserve{};
+ bool support_fp16_denorm_flush{};
+ bool support_fp32_denorm_flush{};
+ bool support_fp16_signed_zero_nan_preserve{};
+ bool support_fp32_signed_zero_nan_preserve{};
+ bool support_fp64_signed_zero_nan_preserve{};
+ bool support_explicit_workgroup_layout{};
+ bool support_vote{};
+ bool support_viewport_index_layer_non_geometry{};
+ bool support_viewport_mask{};
+ bool support_typeless_image_loads{};
+ bool support_demote_to_helper_invocation{};
+ bool support_int64_atomics{};
+ bool support_derivative_control{};
+ bool support_geometry_shader_passthrough{};
+ bool support_gl_nv_gpu_shader_5{};
+ bool support_gl_amd_gpu_shader_half_float{};
+ bool support_gl_texture_shadow_lod{};
+ bool support_gl_warp_intrinsics{};
+ bool support_gl_variable_aoffi{};
+ bool support_gl_sparse_textures{};
+ bool support_gl_derivative_control{};
+
+ bool warp_size_potentially_larger_than_guest{};
+
+ bool lower_left_origin_mode{};
+ /// Fragment outputs have to be declared even if they are not written to avoid undefined values.
+ /// See Ori and the Blind Forest's main menu for reference.
+ bool need_declared_frag_colors{};
+ /// Prevents fast math optimizations that may cause inaccuracies
+ bool need_fastmath_off{};
+
+ /// OpFClamp is broken and OpFMax + OpFMin should be used instead
+ bool has_broken_spirv_clamp{};
+ /// Offset image operands with an unsigned type do not work
+ bool has_broken_unsigned_image_offsets{};
+ /// Signed instructions with unsigned data types are misinterpreted
+ bool has_broken_signed_operations{};
+ /// Float controls break when fp16 is enabled
+ bool has_broken_fp16_float_controls{};
+ /// Dynamic vec4 indexing is broken on some OpenGL drivers
+ bool has_gl_component_indexing_bug{};
+ /// The precise type qualifier is broken in the fragment stage of some drivers
+ bool has_gl_precise_bug{};
+ /// Ignores SPIR-V ordered vs unordered using GLSL semantics
+ bool ignore_nan_fp_comparisons{};
+
+ u32 gl_max_compute_smem_size{};
+};
+
+} // namespace Shader