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-rw-r--r--src/shader_recompiler/ir_opt/passes.h6
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp12
2 files changed, 11 insertions, 7 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 24f609d69..586a0668f 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -6,6 +6,10 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/program.h"
+namespace Shader {
+struct HostTranslateInfo;
+}
+
namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
@@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
-void TexturePass(Environment& env, IR::Program& program);
+void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 9eff84a3d..f5c86fcb1 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,11 +7,11 @@
#include <boost/container/small_vector.hpp>
-#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/shader_info.h"
@@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
-void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
+void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
auto get_max_value = [pixel_format]() -> float {
@@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
}
} // Anonymous namespace
-void TexturePass(Environment& env, IR::Program& program) {
+void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
inst->SetArg(0, IR::Value{});
}
- if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
- inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
+ if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
+ flags.type == TextureType::Buffer) {
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
if (pixel_format != TexturePixelFormat::OTHER) {
- PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
+ PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
}
}
}