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-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp81
-rw-r--r--src/shader_recompiler/ir_opt/constant_propagation_pass.cpp1
-rw-r--r--src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp98
-rw-r--r--src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/passes.h3
-rw-r--r--src/shader_recompiler/ir_opt/rescaling_pass.cpp1
-rw-r--r--src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp1
8 files changed, 135 insertions, 56 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index bfd2ae650..16278faab 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -29,6 +29,41 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
});
}
+void AddRegisterIndexedLdc(Info& info) {
+ info.uses_cbuf_indirect = true;
+
+ for (u32 i = 0; i < Info::MAX_INDIRECT_CBUFS; i++) {
+ AddConstantBufferDescriptor(info, i, 1);
+
+ // The shader can use any possible access size
+ info.constant_buffer_used_sizes[i] = 0x10'000;
+ }
+}
+
+u32 GetElementSize(IR::Type& used_type, Shader::IR::Opcode opcode) {
+ switch (opcode) {
+ case IR::Opcode::GetCbufU8:
+ case IR::Opcode::GetCbufS8:
+ used_type |= IR::Type::U8;
+ return 1;
+ case IR::Opcode::GetCbufU16:
+ case IR::Opcode::GetCbufS16:
+ used_type |= IR::Type::U16;
+ return 2;
+ case IR::Opcode::GetCbufU32:
+ used_type |= IR::Type::U32;
+ return 4;
+ case IR::Opcode::GetCbufF32:
+ used_type |= IR::Type::F32;
+ return 4;
+ case IR::Opcode::GetCbufU32x2:
+ used_type |= IR::Type::U32x2;
+ return 8;
+ default:
+ throw InvalidArgument("Invalid opcode {}", opcode);
+ }
+}
+
void GetPatch(Info& info, IR::Patch patch) {
if (!IR::IsGeneric(patch)) {
throw NotImplementedException("Reading non-generic patch {}", patch);
@@ -463,42 +498,18 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::GetCbufU32x2: {
const IR::Value index{inst.Arg(0)};
const IR::Value offset{inst.Arg(1)};
- if (!index.IsImmediate()) {
- throw NotImplementedException("Constant buffer with non-immediate index");
- }
- AddConstantBufferDescriptor(info, index.U32(), 1);
- u32 element_size{};
- switch (inst.GetOpcode()) {
- case IR::Opcode::GetCbufU8:
- case IR::Opcode::GetCbufS8:
- info.used_constant_buffer_types |= IR::Type::U8;
- element_size = 1;
- break;
- case IR::Opcode::GetCbufU16:
- case IR::Opcode::GetCbufS16:
- info.used_constant_buffer_types |= IR::Type::U16;
- element_size = 2;
- break;
- case IR::Opcode::GetCbufU32:
- info.used_constant_buffer_types |= IR::Type::U32;
- element_size = 4;
- break;
- case IR::Opcode::GetCbufF32:
- info.used_constant_buffer_types |= IR::Type::F32;
- element_size = 4;
- break;
- case IR::Opcode::GetCbufU32x2:
- info.used_constant_buffer_types |= IR::Type::U32x2;
- element_size = 8;
- break;
- default:
- break;
- }
- u32& size{info.constant_buffer_used_sizes[index.U32()]};
- if (offset.IsImmediate()) {
- size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
+ if (index.IsImmediate()) {
+ AddConstantBufferDescriptor(info, index.U32(), 1);
+ u32 element_size = GetElementSize(info.used_constant_buffer_types, inst.GetOpcode());
+ u32& size{info.constant_buffer_used_sizes[index.U32()]};
+ if (offset.IsImmediate()) {
+ size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
+ } else {
+ size = 0x10'000;
+ }
} else {
- size = 0x10'000;
+ AddRegisterIndexedLdc(info);
+ GetElementSize(info.used_indirect_cbuf_types, inst.GetOpcode());
}
break;
}
diff --git a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
index c134a12bc..2a14e7f12 100644
--- a/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
+++ b/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
@@ -8,7 +8,6 @@
#include <type_traits>
#include "common/bit_cast.h"
-#include "common/bit_util.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
index 400836301..6697fde85 100644
--- a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
+++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp
@@ -2,24 +2,104 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+
+#include <boost/container/small_vector.hpp>
+
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
-
-void DeadCodeEliminationPass(IR::Program& program) {
+namespace {
+template <bool TEST_USES>
+void DeadInstElimination(IR::Block* const block) {
// We iterate over the instructions in reverse order.
// This is because removing an instruction reduces the number of uses for earlier instructions.
- for (IR::Block* const block : program.post_order_blocks) {
- auto it{block->end()};
- while (it != block->begin()) {
- --it;
- if (!it->HasUses() && !it->MayHaveSideEffects()) {
- it->Invalidate();
- it = block->Instructions().erase(it);
+ auto it{block->end()};
+ while (it != block->begin()) {
+ --it;
+ if constexpr (TEST_USES) {
+ if (it->HasUses() || it->MayHaveSideEffects()) {
+ continue;
+ }
+ }
+ it->Invalidate();
+ it = block->Instructions().erase(it);
+ }
+}
+
+void DeletedPhiArgElimination(IR::Program& program, std::span<const IR::Block*> dead_blocks) {
+ for (IR::Block* const block : program.blocks) {
+ for (IR::Inst& phi : *block) {
+ if (!IR::IsPhi(phi)) {
+ continue;
+ }
+ for (size_t i = 0; i < phi.NumArgs(); ++i) {
+ if (std::ranges::find(dead_blocks, phi.PhiBlock(i)) == dead_blocks.end()) {
+ continue;
+ }
+ // Phi operand at this index is an unreachable block
+ phi.ErasePhiOperand(i);
+ --i;
+ }
+ }
+ }
+}
+
+void DeadBranchElimination(IR::Program& program) {
+ boost::container::small_vector<const IR::Block*, 3> dead_blocks;
+ const auto begin_it{program.syntax_list.begin()};
+ for (auto node_it = begin_it; node_it != program.syntax_list.end(); ++node_it) {
+ if (node_it->type != IR::AbstractSyntaxNode::Type::If) {
+ continue;
+ }
+ IR::Inst* const cond_ref{node_it->data.if_node.cond.Inst()};
+ const IR::U1 cond{cond_ref->Arg(0)};
+ if (!cond.IsImmediate()) {
+ continue;
+ }
+ if (cond.U1()) {
+ continue;
+ }
+ // False immediate condition. Remove condition ref, erase the entire branch.
+ cond_ref->Invalidate();
+ // Account for nested if-statements within the if(false) branch
+ u32 nested_ifs{1u};
+ while (node_it->type != IR::AbstractSyntaxNode::Type::EndIf || nested_ifs > 0) {
+ node_it = program.syntax_list.erase(node_it);
+ switch (node_it->type) {
+ case IR::AbstractSyntaxNode::Type::If:
+ ++nested_ifs;
+ break;
+ case IR::AbstractSyntaxNode::Type::EndIf:
+ --nested_ifs;
+ break;
+ case IR::AbstractSyntaxNode::Type::Block: {
+ IR::Block* const block{node_it->data.block};
+ DeadInstElimination<false>(block);
+ dead_blocks.push_back(block);
+ break;
+ }
+ default:
+ break;
}
}
+ // Erase EndIf node of the if(false) branch
+ node_it = program.syntax_list.erase(node_it);
+ // Account for loop increment
+ --node_it;
+ }
+ if (!dead_blocks.empty()) {
+ DeletedPhiArgElimination(program, std::span(dead_blocks.data(), dead_blocks.size()));
+ }
+}
+} // namespace
+
+void DeadCodeEliminationPass(IR::Program& program) {
+ DeadBranchElimination(program);
+ for (IR::Block* const block : program.post_order_blocks) {
+ DeadInstElimination<true>(block);
}
}
diff --git a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
index ddf497e32..3cc1cc07a 100644
--- a/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
+++ b/src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp
@@ -2,10 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <compare>
#include <optional>
-#include <queue>
#include <boost/container/flat_set.hpp>
#include <boost/container/small_vector.hpp>
diff --git a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
index 773e1f961..622f94fc7 100644
--- a/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
+++ b/src/shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp
@@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-
-#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/ir_opt/passes.h"
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index f877c7ba0..16ea3d80a 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -4,10 +4,7 @@
#pragma once
-#include <span>
-
#include "shader_recompiler/environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
index 496d4667e..75679c793 100644
--- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp
+++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "common/alignment.h"
#include "common/settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index 87aa09358..928557acb 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -20,7 +20,6 @@
#include <vector>
#include <boost/container/flat_map.hpp>
-#include <boost/container/flat_set.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/opcodes.h"