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-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp28
1 files changed, 18 insertions, 10 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 70b620dcb..d374c976a 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -355,21 +355,21 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
};
}
-TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset) << cbuf.shift_left};
const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)
<< cbuf.secondary_shift_left};
- return env.ReadTextureType(lhs_raw | rhs_raw);
+ return lhs_raw | rhs_raw;
+}
+
+TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+ return env.ReadTextureType(GetTextureHandle(env, cbuf));
}
TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
- const u32 secondary_index{cbuf.has_secondary ? cbuf.secondary_index : cbuf.index};
- const u32 secondary_offset{cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset};
- const u32 lhs_raw{env.ReadCbufValue(cbuf.index, cbuf.offset)};
- const u32 rhs_raw{env.ReadCbufValue(secondary_index, secondary_offset)};
- return env.ReadTexturePixelFormat(lhs_raw | rhs_raw);
+ return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
}
class Descriptors {
@@ -386,8 +386,10 @@ public:
return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
return desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset &&
+ desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
+ desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift &&
desc.has_secondary == existing.has_secondary;
});
@@ -405,15 +407,20 @@ public:
}
u32 Add(const TextureDescriptor& desc) {
- return Add(texture_descriptors, desc, [&desc](const auto& existing) {
+ const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type && desc.is_depth == existing.is_depth &&
desc.has_secondary == existing.has_secondary &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset &&
+ desc.shift_left == existing.shift_left &&
desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
+ desc.secondary_shift_left == existing.secondary_shift_left &&
desc.count == existing.count && desc.size_shift == existing.size_shift;
- });
+ })};
+ // TODO: Read this from TIC
+ texture_descriptors[index].is_multisample |= desc.is_multisample;
+ return index;
}
u32 Add(const ImageDescriptor& desc) {
@@ -452,7 +459,8 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
const IR::Value coord(inst.Arg(1));
const IR::Value handle(ir.Imm32(0));
const IR::U32 lod{ir.Imm32(0)};
- const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
+ const IR::U1 skip_mips{ir.Imm1(true)};
+ const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, skip_mips, info);
inst.SetArg(
1, ir.CompositeConstruct(
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),