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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/ir_opt/passes.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h new file mode 100644 index 000000000..2f89b1ea0 --- /dev/null +++ b/src/shader_recompiler/ir_opt/passes.h @@ -0,0 +1,32 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <span> + +#include "shader_recompiler/environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/ir/program.h" + +namespace Shader::Optimization { + +void CollectShaderInfoPass(Environment& env, IR::Program& program); +void ConstantPropagationPass(IR::Program& program); +void DeadCodeEliminationPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program); +void IdentityRemovalPass(IR::Program& program); +void LowerFp16ToFp32(IR::Program& program); +void LowerInt64ToInt32(IR::Program& program); +void SsaRewritePass(IR::Program& program); +void TexturePass(Environment& env, IR::Program& program); +void VerificationPass(const IR::Program& program); + +// Dual Vertex +void VertexATransformPass(IR::Program& program); +void VertexBTransformPass(IR::Program& program); +void JoinTextureInfo(Info& base, Info& source); +void JoinStorageInfo(Info& base, Info& source); + +} // namespace Shader::Optimization |