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-rw-r--r--src/shader_recompiler/ir_opt/passes.h32
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diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <span>
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::Optimization {
+
+void CollectShaderInfoPass(Environment& env, IR::Program& program);
+void ConstantPropagationPass(IR::Program& program);
+void DeadCodeEliminationPass(IR::Program& program);
+void GlobalMemoryToStorageBufferPass(IR::Program& program);
+void IdentityRemovalPass(IR::Program& program);
+void LowerFp16ToFp32(IR::Program& program);
+void LowerInt64ToInt32(IR::Program& program);
+void SsaRewritePass(IR::Program& program);
+void TexturePass(Environment& env, IR::Program& program);
+void VerificationPass(const IR::Program& program);
+
+// Dual Vertex
+void VertexATransformPass(IR::Program& program);
+void VertexBTransformPass(IR::Program& program);
+void JoinTextureInfo(Info& base, Info& source);
+void JoinStorageInfo(Info& base, Info& source);
+
+} // namespace Shader::Optimization