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-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp6
2 files changed, 9 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.cpp b/src/shader_recompiler/frontend/ir/microinstruction.cpp
index c3ba6b522..074c71d53 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.cpp
+++ b/src/shader_recompiler/frontend/ir/microinstruction.cpp
@@ -193,6 +193,10 @@ void Inst::AddPhiOperand(Block* predecessor, const Value& value) {
if (!value.IsImmediate()) {
Use(value);
}
+ if (Flags<IR::Type>() == IR::Type::Void) {
+ // Set the type of the phi node
+ SetFlags<IR::Type>(value.Type());
+ }
phi_args.emplace_back(predecessor, value);
}
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index e8e4662e7..837c1b487 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -56,7 +56,11 @@ bool Value::IsLabel() const noexcept {
}
IR::Type Value::Type() const noexcept {
- if (IsIdentity() || IsPhi()) {
+ if (IsPhi()) {
+ // The type of a phi node is stored in its flags
+ return inst->Flags<IR::Type>();
+ }
+ if (IsIdentity()) {
return inst->Arg(0).Type();
}
if (type == Type::Opaque) {