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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp81
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.h9
2 files changed, 90 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 376aae0ea..3adbd2b16 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -9,6 +9,7 @@
#include "common/settings.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/post_order.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
@@ -233,6 +234,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::VerificationPass(program);
}
Optimization::CollectShaderInfoPass(env, program);
+ Optimization::LayerPass(program, host_info);
+
CollectInterpolationInfo(env, program);
AddNVNStorageBuffers(program);
return program;
@@ -331,4 +334,82 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
}
}
+IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool,
+ const HostTranslateInfo& host_info,
+ IR::Program& source_program,
+ Shader::OutputTopology output_topology) {
+ IR::Program program;
+ program.stage = Stage::Geometry;
+ program.output_topology = output_topology;
+ switch (output_topology) {
+ case OutputTopology::PointList:
+ program.output_vertices = 1;
+ break;
+ case OutputTopology::LineStrip:
+ program.output_vertices = 2;
+ break;
+ default:
+ program.output_vertices = 3;
+ break;
+ }
+
+ program.is_geometry_passthrough = false;
+ program.info.loads.mask = source_program.info.stores.mask;
+ program.info.stores.mask = source_program.info.stores.mask;
+ program.info.stores.Set(IR::Attribute::Layer, true);
+ program.info.stores.Set(source_program.info.emulated_layer, false);
+
+ IR::Block* current_block = block_pool.Create(inst_pool);
+ auto& node{program.syntax_list.emplace_back()};
+ node.type = IR::AbstractSyntaxNode::Type::Block;
+ node.data.block = current_block;
+
+ IR::IREmitter ir{*current_block};
+ for (u32 i = 0; i < program.output_vertices; i++) {
+ // Assign generics from input
+ for (u32 j = 0; j < 32; j++) {
+ if (!program.info.stores.Generic(j)) {
+ continue;
+ }
+
+ const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+ }
+
+ // Assign position from input
+ const IR::Attribute attr = IR::Attribute::PositionX;
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+
+ // Assign layer
+ ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
+ ir.Imm32(0));
+
+ // Emit vertex
+ ir.EmitVertex(ir.Imm32(0));
+ }
+ ir.EndPrimitive(ir.Imm32(0));
+
+ IR::Block* return_block{block_pool.Create(inst_pool)};
+ IR::IREmitter{*return_block}.Epilogue();
+ current_block->AddBranch(return_block);
+
+ auto& merge{program.syntax_list.emplace_back()};
+ merge.type = IR::AbstractSyntaxNode::Type::Block;
+ merge.data.block = return_block;
+ program.syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return;
+
+ program.blocks = GenerateBlocks(program.syntax_list);
+ program.post_order_blocks = PostOrder(program.syntax_list.front());
+ Optimization::SsaRewritePass(program);
+
+ return program;
+}
+
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h
index 02ede8c9c..497afe7cb 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.h
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.h
@@ -25,4 +25,13 @@ namespace Shader::Maxwell {
void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
+// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
+// This creates a workaround by setting the layer as a generic output and creating a
+// passthrough geometry shader that reads the generic and sets the layer.
+[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool,
+ const HostTranslateInfo& host_info,
+ IR::Program& source_program,
+ Shader::OutputTopology output_topology);
+
} // namespace Shader::Maxwell