diff options
Diffstat (limited to '')
4 files changed, 14 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 11086ed8c..de1ce90a3 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -378,6 +378,14 @@ F32 IREmitter::ResolutionDownFactor() { return Inst<F32>(Opcode::ResolutionDownFactor); } +F32 IREmitter::RenderAreaWidth() { + return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 0)); +} + +F32 IREmitter::RenderAreaHeight() { + return F32(CompositeExtract(Inst<Value>(Opcode::RenderArea), 1)); +} + U32 IREmitter::LaneId() { return Inst<U32>(Opcode::LaneId); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 25839a371..f163c18d9 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -103,6 +103,9 @@ public: [[nodiscard]] F32 ResolutionDownFactor(); + [[nodiscard]] F32 RenderAreaWidth(); + [[nodiscard]] F32 RenderAreaHeight(); + [[nodiscard]] U32 LaneId(); [[nodiscard]] U32 LoadGlobalU8(const U64& address); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 86410ddfc..f3038f298 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -63,6 +63,7 @@ OPCODE(SampleId, U32, OPCODE(IsHelperInvocation, U1, ) OPCODE(YDirection, F32, ) OPCODE(ResolutionDownFactor, F32, ) +OPCODE(RenderArea, F32x4, ) // Undefined OPCODE(UndefU1, U1, ) diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index b58741d4d..b7162f719 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -220,6 +220,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo Optimization::ConstantPropagationPass(program); + Optimization::PositionPass(env, program); + Optimization::GlobalMemoryToStorageBufferPass(program); Optimization::TexturePass(env, program); |