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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
index 3c233597f..d6224d5cc 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp
@@ -99,7 +99,12 @@ void I2F(TranslatorVisitor& v, u64 insn, IR::U32U64 src) {
}
const int conversion_src_bitsize{i2f.int_format == IntFormat::U64 ? 64 : 32};
const int dst_bitsize{BitSize(i2f.float_format)};
- IR::F16F32F64 value{v.ir.ConvertIToF(dst_bitsize, conversion_src_bitsize, is_signed, src)};
+ const IR::FpControl fp_control{
+ .no_contraction = false,
+ .rounding = CastFpRounding(i2f.fp_rounding),
+ .fmz_mode = IR::FmzMode::DontCare,
+ };
+ auto value{v.ir.ConvertIToF(dst_bitsize, conversion_src_bitsize, is_signed, src, fp_control)};
if (i2f.neg != 0) {
if (i2f.abs != 0 || !is_signed) {
// We know the value is positive