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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
new file mode 100644
index 000000000..218cbc1a8
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
@@ -0,0 +1,208 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+
+enum class TextureType : u64 {
+ _1D,
+ ARRAY_1D,
+ _2D,
+ ARRAY_2D,
+ _3D,
+ ARRAY_3D,
+ CUBE,
+ ARRAY_CUBE,
+};
+
+enum class OffsetType : u64 {
+ None = 0,
+ AOFFI,
+ PTP,
+ Invalid,
+};
+
+enum class ComponentType : u64 {
+ R = 0,
+ G = 1,
+ B = 2,
+ A = 3,
+};
+
+Shader::TextureType GetType(TextureType type) {
+ switch (type) {
+ case TextureType::_1D:
+ return Shader::TextureType::Color1D;
+ case TextureType::ARRAY_1D:
+ return Shader::TextureType::ColorArray1D;
+ case TextureType::_2D:
+ return Shader::TextureType::Color2D;
+ case TextureType::ARRAY_2D:
+ return Shader::TextureType::ColorArray2D;
+ case TextureType::_3D:
+ return Shader::TextureType::Color3D;
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return Shader::TextureType::ColorCube;
+ case TextureType::ARRAY_CUBE:
+ return Shader::TextureType::ColorArrayCube;
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
+ const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
+ switch (type) {
+ case TextureType::_1D:
+ return v.F(reg);
+ case TextureType::ARRAY_1D:
+ return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
+ case TextureType::_2D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
+ case TextureType::_3D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_CUBE:
+ return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
+ const IR::U32 value{v.X(reg++)};
+ switch (type) {
+ case TextureType::_1D:
+ case TextureType::ARRAY_1D:
+ return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true);
+ case TextureType::_2D:
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(
+ v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true));
+ case TextureType::_3D:
+ case TextureType::ARRAY_3D:
+ return v.ir.CompositeConstruct(
+ v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true));
+ case TextureType::CUBE:
+ case TextureType::ARRAY_CUBE:
+ throw NotImplementedException("Illegal offset on CUBE sample");
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
+ const IR::U32 value1{v.X(reg++)};
+ const IR::U32 value2{v.X(reg++)};
+ const IR::U32 bitsize{v.ir.Imm32(6)};
+ const auto make_vector{[&v, &bitsize](const IR::U32& value) {
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), bitsize, true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(8), bitsize, true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(16), bitsize, true),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(24), bitsize, true));
+ }};
+ return {make_vector(value1), make_vector(value2)};
+}
+
+void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type,
+ bool is_bindless) {
+ union {
+ u64 raw;
+ BitField<35, 1, u64> ndv;
+ BitField<49, 1, u64> nodep;
+ BitField<50, 1, u64> dc;
+ BitField<51, 3, IR::Pred> sparse_pred;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> coord_reg;
+ BitField<20, 8, IR::Reg> meta_reg;
+ BitField<28, 3, TextureType> type;
+ BitField<31, 4, u64> mask;
+ BitField<36, 13, u64> cbuf_offset;
+ } const tld4{insn};
+
+ const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)};
+
+ IR::Reg meta_reg{tld4.meta_reg};
+ IR::Value handle;
+ IR::Value offset;
+ IR::Value offset2;
+ IR::F32 dref;
+ if (!is_bindless) {
+ handle = v.ir.Imm32(static_cast<u32>(tld4.cbuf_offset.Value() * 4));
+ } else {
+ handle = v.X(meta_reg++);
+ }
+ switch (offset_type) {
+ case OffsetType::None:
+ break;
+ case OffsetType::AOFFI:
+ offset = MakeOffset(v, meta_reg, tld4.type);
+ break;
+ case OffsetType::PTP:
+ std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg);
+ break;
+ default:
+ throw NotImplementedException("Invalid offset type {}", offset_type);
+ }
+ if (tld4.dc != 0) {
+ dref = v.F(meta_reg++);
+ }
+ IR::TextureInstInfo info{};
+ info.type.Assign(GetType(tld4.type));
+ info.is_depth.Assign(tld4.dc != 0 ? 1 : 0);
+ info.gather_component.Assign(static_cast<u32>(component_type));
+ const IR::Value sample{[&] {
+ if (tld4.dc == 0) {
+ return v.ir.ImageGather(handle, coords, offset, offset2, info);
+ }
+ return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info);
+ }()};
+
+ IR::Reg dest_reg{tld4.dest_reg};
+ for (size_t element = 0; element < 4; ++element) {
+ if (((tld4.mask >> element) & 1) == 0) {
+ continue;
+ }
+ v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
+ ++dest_reg;
+ }
+ if (tld4.sparse_pred != IR::Pred::PT) {
+ v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TLD4(u64 insn) {
+ union {
+ u64 raw;
+ BitField<56, 2, ComponentType> component;
+ BitField<54, 2, OffsetType> offset;
+ } const tld4{insn};
+ Impl(*this, insn, tld4.component, tld4.offset, false);
+}
+
+void TranslatorVisitor::TLD4_b(u64 insn) {
+ union {
+ u64 raw;
+ BitField<38, 2, ComponentType> component;
+ BitField<36, 2, OffsetType> offset;
+ } const tld4{insn};
+ Impl(*this, insn, tld4.component, tld4.offset, true);
+}
+
+} // namespace Shader::Maxwell