summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp
new file mode 100644
index 000000000..256c47504
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp
@@ -0,0 +1,117 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+// https://forums.developer.nvidia.com/t/reverse-lut-for-lop3-lut/110651
+// Emulate GPU's LOP3.LUT (three-input logic op with 8-bit truth table)
+IR::U32 ApplyLUT(IR::IREmitter& ir, const IR::U32& a, const IR::U32& b, const IR::U32& c,
+ u64 ttbl) {
+ IR::U32 r{ir.Imm32(0)};
+ const IR::U32 not_a{ir.BitwiseNot(a)};
+ const IR::U32 not_b{ir.BitwiseNot(b)};
+ const IR::U32 not_c{ir.BitwiseNot(c)};
+ if (ttbl & 0x01) {
+ // r |= ~a & ~b & ~c;
+ const auto lhs{ir.BitwiseAnd(not_a, not_b)};
+ const auto rhs{ir.BitwiseAnd(lhs, not_c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x02) {
+ // r |= ~a & ~b & c;
+ const auto lhs{ir.BitwiseAnd(not_a, not_b)};
+ const auto rhs{ir.BitwiseAnd(lhs, c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x04) {
+ // r |= ~a & b & ~c;
+ const auto lhs{ir.BitwiseAnd(not_a, b)};
+ const auto rhs{ir.BitwiseAnd(lhs, not_c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x08) {
+ // r |= ~a & b & c;
+ const auto lhs{ir.BitwiseAnd(not_a, b)};
+ const auto rhs{ir.BitwiseAnd(lhs, c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x10) {
+ // r |= a & ~b & ~c;
+ const auto lhs{ir.BitwiseAnd(a, not_b)};
+ const auto rhs{ir.BitwiseAnd(lhs, not_c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x20) {
+ // r |= a & ~b & c;
+ const auto lhs{ir.BitwiseAnd(a, not_b)};
+ const auto rhs{ir.BitwiseAnd(lhs, c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x40) {
+ // r |= a & b & ~c;
+ const auto lhs{ir.BitwiseAnd(a, b)};
+ const auto rhs{ir.BitwiseAnd(lhs, not_c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ if (ttbl & 0x80) {
+ // r |= a & b & c;
+ const auto lhs{ir.BitwiseAnd(a, b)};
+ const auto rhs{ir.BitwiseAnd(lhs, c)};
+ r = ir.BitwiseOr(r, rhs);
+ }
+ return r;
+}
+
+IR::U32 LOP3(TranslatorVisitor& v, u64 insn, const IR::U32& op_b, const IR::U32& op_c, u64 lut) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg;
+ } const lop3{insn};
+
+ const IR::U32 op_a{v.X(lop3.src_reg)};
+ const IR::U32 result{ApplyLUT(v.ir, op_a, op_b, op_c, lut)};
+ v.X(lop3.dest_reg, result);
+ return result;
+}
+
+u64 GetLut48(u64 insn) {
+ union {
+ u64 raw;
+ BitField<48, 8, u64> lut;
+ } const lut{insn};
+ return lut.lut;
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::LOP3_reg(u64 insn) {
+ union {
+ u64 insn;
+ BitField<28, 8, u64> lut;
+ BitField<38, 1, u64> x;
+ BitField<36, 2, PredicateOp> pred_op;
+ BitField<48, 3, IR::Pred> pred;
+ } const lop3{insn};
+
+ if (lop3.x != 0) {
+ throw NotImplementedException("LOP3 X");
+ }
+ const IR::U32 result{LOP3(*this, insn, GetReg20(insn), GetReg39(insn), lop3.lut)};
+ const IR::U1 pred_result{PredicateOperation(ir, result, lop3.pred_op)};
+ ir.SetPred(lop3.pred, pred_result);
+}
+
+void TranslatorVisitor::LOP3_cbuf(u64 insn) {
+ LOP3(*this, insn, GetCbuf(insn), GetReg39(insn), GetLut48(insn));
+}
+
+void TranslatorVisitor::LOP3_imm(u64 insn) {
+ LOP3(*this, insn, GetImm20(insn), GetReg39(insn), GetLut48(insn));
+}
+} // namespace Shader::Maxwell