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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
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+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -0,0 +1,92 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class InterpolationMode : u64 {
+ Pass = 0,
+ Multiply = 1,
+ Constant = 2,
+ Sc = 3,
+};
+
+enum class SampleMode : u64 {
+ Default = 0,
+ Centroid = 1,
+ Offset = 2,
+};
+} // Anonymous namespace
+
+void TranslatorVisitor::IPA(u64 insn) {
+ // IPA is the instruction used to read varyings from a fragment shader.
+ // gl_FragCoord is mapped to the gl_Position attribute.
+ // It yields unknown results when used outside of the fragment shader stage.
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> index_reg;
+ BitField<20, 8, IR::Reg> multiplier;
+ BitField<30, 8, IR::Attribute> attribute;
+ BitField<38, 1, u64> idx;
+ BitField<51, 1, u64> sat;
+ BitField<52, 2, SampleMode> sample_mode;
+ BitField<54, 2, InterpolationMode> interpolation_mode;
+ } const ipa{insn};
+
+ // Indexed IPAs are used for indexed varyings.
+ // For example:
+ //
+ // in vec4 colors[4];
+ // uniform int idx;
+ // void main() {
+ // gl_FragColor = colors[idx];
+ // }
+ const bool is_indexed{ipa.idx != 0 && ipa.index_reg != IR::Reg::RZ};
+ if (is_indexed) {
+ throw NotImplementedException("IPA.IDX");
+ }
+
+ const IR::Attribute attribute{ipa.attribute};
+ IR::U32 value{ir.GetAttribute(attribute)};
+ if (IR::IsGeneric(attribute)) {
+ // const bool is_perspective{UnimplementedReadHeader(GenericAttributeIndex(attribute))};
+ const bool is_perspective{false};
+ if (is_perspective) {
+ const IR::U32 rcp_position_w{ir.FPRecip(ir.GetAttribute(IR::Attribute::PositionW))};
+ value = ir.FPMul(value, rcp_position_w);
+ }
+ }
+
+ switch (ipa.interpolation_mode) {
+ case InterpolationMode::Pass:
+ break;
+ case InterpolationMode::Multiply:
+ value = ir.FPMul(value, ir.GetReg(ipa.multiplier));
+ break;
+ case InterpolationMode::Constant:
+ throw NotImplementedException("IPA.CONSTANT");
+ case InterpolationMode::Sc:
+ throw NotImplementedException("IPA.SC");
+ }
+
+ // Saturated IPAs are generally generated out of clamped varyings.
+ // For example: clamp(some_varying, 0.0, 1.0)
+ const bool is_saturated{ipa.sat != 0};
+ if (is_saturated) {
+ if (attribute == IR::Attribute::FrontFace) {
+ throw NotImplementedException("IPA.SAT on FrontFace");
+ }
+ value = ir.FPSaturate(value);
+ }
+
+ ir.SetReg(ipa.dest_reg, value);
+}
+
+} // namespace Shader::Maxwell