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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp
new file mode 100644
index 000000000..0dbeb7f56
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp
@@ -0,0 +1,62 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
+
+namespace Shader::Maxwell {
+
+IR::FmzMode HalfPrecision2FmzMode(HalfPrecision precision) {
+ switch (precision) {
+ case HalfPrecision::None:
+ return IR::FmzMode::None;
+ case HalfPrecision::FTZ:
+ return IR::FmzMode::FTZ;
+ case HalfPrecision::FMZ:
+ return IR::FmzMode::FMZ;
+ default:
+ return IR::FmzMode::DontCare;
+ }
+}
+
+std::pair<IR::F16F32F64, IR::F16F32F64> Extract(IR::IREmitter& ir, IR::U32 value, Swizzle swizzle) {
+ switch (swizzle) {
+ case Swizzle::H1_H0: {
+ const IR::Value vector{ir.UnpackFloat2x16(value)};
+ return {IR::F16{ir.CompositeExtract(vector, 0)}, IR::F16{ir.CompositeExtract(vector, 1)}};
+ }
+ case Swizzle::H0_H0: {
+ const IR::F16 scalar{ir.CompositeExtract(ir.UnpackFloat2x16(value), 0)};
+ return {scalar, scalar};
+ }
+ case Swizzle::H1_H1: {
+ const IR::F16 scalar{ir.CompositeExtract(ir.UnpackFloat2x16(value), 1)};
+ return {scalar, scalar};
+ }
+ case Swizzle::F32: {
+ const IR::F32 scalar{ir.BitCast<IR::F32>(value)};
+ return {scalar, scalar};
+ }
+ }
+ throw InvalidArgument("Invalid swizzle {}", swizzle);
+}
+
+IR::U32 MergeResult(IR::IREmitter& ir, IR::Reg dest, const IR::F16& lhs, const IR::F16& rhs,
+ Merge merge) {
+ switch (merge) {
+ case Merge::H1_H0:
+ return ir.PackFloat2x16(ir.CompositeConstruct(lhs, rhs));
+ case Merge::F32:
+ return ir.BitCast<IR::U32, IR::F32>(ir.FPConvert(32, lhs));
+ case Merge::MRG_H0:
+ case Merge::MRG_H1: {
+ const IR::Value vector{ir.UnpackFloat2x16(ir.GetReg(dest))};
+ const bool is_h0{merge == Merge::MRG_H0};
+ const IR::F16 insert{ir.FPConvert(16, is_h0 ? lhs : rhs)};
+ return ir.PackFloat2x16(ir.CompositeInsert(vector, insert, is_h0 ? 0 : 1));
+ }
+ }
+ throw InvalidArgument("Invalid merge {}", merge);
+}
+
+} // namespace Shader::Maxwell