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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
new file mode 100644
index 000000000..7550a8d4c
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+void TranslatorVisitor::FSWZADD(u64 insn) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<28, 8, u64> swizzle;
+ BitField<38, 1, u64> ndv;
+ BitField<39, 2, FpRounding> round;
+ BitField<44, 1, u64> ftz;
+ BitField<47, 1, u64> cc;
+ } const fswzadd{insn};
+
+ if (fswzadd.ndv != 0) {
+ throw NotImplementedException("FSWZADD NDV");
+ }
+
+ const IR::F32 src_a{GetFloatReg8(insn)};
+ const IR::F32 src_b{GetFloatReg20(insn)};
+ const IR::U32 swizzle{ir.Imm32(static_cast<u32>(fswzadd.swizzle))};
+
+ const IR::FpControl fp_control{
+ .no_contraction = false,
+ .rounding = CastFpRounding(fswzadd.round),
+ .fmz_mode = (fswzadd.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None),
+ };
+
+ const IR::F32 result{ir.FSwizzleAdd(src_a, src_b, swizzle, fp_control)};
+ F(fswzadd.dest_reg, result);
+
+ if (fswzadd.cc != 0) {
+ throw NotImplementedException("FSWZADD CC");
+ }
+}
+
+} // namespace Shader::Maxwell