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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp
new file mode 100644
index 000000000..06226b7ce
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp
@@ -0,0 +1,127 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Scale : u64 {
+ None,
+ D2,
+ D4,
+ D8,
+ M8,
+ M4,
+ M2,
+ INVALIDSCALE37,
+};
+
+float ScaleFactor(Scale scale) {
+ switch (scale) {
+ case Scale::None:
+ return 1.0f;
+ case Scale::D2:
+ return 1.0f / 2.0f;
+ case Scale::D4:
+ return 1.0f / 4.0f;
+ case Scale::D8:
+ return 1.0f / 8.0f;
+ case Scale::M8:
+ return 8.0f;
+ case Scale::M4:
+ return 4.0f;
+ case Scale::M2:
+ return 2.0f;
+ case Scale::INVALIDSCALE37:
+ break;
+ }
+ throw NotImplementedException("Invalid FMUL scale {}", scale);
+}
+
+void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, FmzMode fmz_mode,
+ FpRounding fp_rounding, Scale scale, bool sat, bool cc, bool neg_b) {
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_a;
+ } const fmul{insn};
+
+ if (cc) {
+ throw NotImplementedException("FMUL CC");
+ }
+ IR::F32 op_a{v.F(fmul.src_a)};
+ if (scale != Scale::None) {
+ if (fmz_mode != FmzMode::FTZ || fp_rounding != FpRounding::RN) {
+ throw NotImplementedException("FMUL scale with non-FMZ or non-RN modifiers");
+ }
+ op_a = v.ir.FPMul(op_a, v.ir.Imm32(ScaleFactor(scale)));
+ }
+ const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)};
+ const IR::FpControl fp_control{
+ .no_contraction = true,
+ .rounding = CastFpRounding(fp_rounding),
+ .fmz_mode = CastFmzMode(fmz_mode),
+ };
+ IR::F32 value{v.ir.FPMul(op_a, op_b, fp_control)};
+ if (fmz_mode == FmzMode::FMZ && !sat) {
+ // Do not implement FMZ if SAT is enabled, as it does the logic for us.
+ // On D3D9 mode, anything * 0 is zero, even NAN and infinity
+ const IR::F32 zero{v.ir.Imm32(0.0f)};
+ const IR::U1 zero_a{v.ir.FPEqual(op_a, zero)};
+ const IR::U1 zero_b{v.ir.FPEqual(op_b, zero)};
+ const IR::U1 any_zero{v.ir.LogicalOr(zero_a, zero_b)};
+ value = IR::F32{v.ir.Select(any_zero, zero, value)};
+ }
+ if (sat) {
+ value = v.ir.FPSaturate(value);
+ }
+ v.F(fmul.dest_reg, value);
+}
+
+void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
+ union {
+ u64 raw;
+ BitField<39, 2, FpRounding> fp_rounding;
+ BitField<41, 3, Scale> scale;
+ BitField<44, 2, FmzMode> fmz;
+ BitField<47, 1, u64> cc;
+ BitField<48, 1, u64> neg_b;
+ BitField<50, 1, u64> sat;
+ } const fmul{insn};
+
+ FMUL(v, insn, src_b, fmul.fmz, fmul.fp_rounding, fmul.scale, fmul.sat != 0, fmul.cc != 0,
+ fmul.neg_b != 0);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FMUL_reg(u64 insn) {
+ return FMUL(*this, insn, GetFloatReg20(insn));
+}
+
+void TranslatorVisitor::FMUL_cbuf(u64 insn) {
+ return FMUL(*this, insn, GetFloatCbuf(insn));
+}
+
+void TranslatorVisitor::FMUL_imm(u64 insn) {
+ return FMUL(*this, insn, GetFloatImm20(insn));
+}
+
+void TranslatorVisitor::FMUL32I(u64 insn) {
+ union {
+ u64 raw;
+ BitField<52, 1, u64> cc;
+ BitField<53, 2, FmzMode> fmz;
+ BitField<55, 1, u64> sat;
+ } const fmul32i{insn};
+
+ FMUL(*this, insn, GetFloatImm32(insn), fmul32i.fmz, FpRounding::RN, Scale::None,
+ fmul32i.sat != 0, fmul32i.cc != 0, false);
+}
+
+} // namespace Shader::Maxwell