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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
new file mode 100644
index 000000000..2f8605619
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
@@ -0,0 +1,71 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Operation : u64 {
+ Cos = 0,
+ Sin = 1,
+ Ex2 = 2, // Base 2 exponent
+ Lg2 = 3, // Base 2 logarithm
+ Rcp = 4, // Reciprocal
+ Rsq = 5, // Reciprocal square root
+ Rcp64H = 6, // 64-bit reciprocal
+ Rsq64H = 7, // 64-bit reciprocal square root
+ Sqrt = 8,
+};
+} // Anonymous namespace
+
+void TranslatorVisitor::MUFU(u64 insn) {
+ // MUFU is used to implement a bunch of special functions. See Operation.
+ union {
+ u64 raw;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg;
+ BitField<20, 4, Operation> operation;
+ BitField<46, 1, u64> abs;
+ BitField<48, 1, u64> neg;
+ BitField<50, 1, u64> sat;
+ } const mufu{insn};
+
+ const IR::F32 op_a{ir.FPAbsNeg(F(mufu.src_reg), mufu.abs != 0, mufu.neg != 0)};
+ IR::F32 value{[&]() -> IR::F32 {
+ switch (mufu.operation) {
+ case Operation::Cos:
+ return ir.FPCos(op_a);
+ case Operation::Sin:
+ return ir.FPSin(op_a);
+ case Operation::Ex2:
+ return ir.FPExp2(op_a);
+ case Operation::Lg2:
+ return ir.FPLog2(op_a);
+ case Operation::Rcp:
+ return ir.FPRecip(op_a);
+ case Operation::Rsq:
+ return ir.FPRecipSqrt(op_a);
+ case Operation::Rcp64H:
+ throw NotImplementedException("MUFU.RCP64H");
+ case Operation::Rsq64H:
+ throw NotImplementedException("MUFU.RSQ64H");
+ case Operation::Sqrt:
+ return ir.FPSqrt(op_a);
+ default:
+ throw NotImplementedException("Invalid MUFU operation {}", mufu.operation.Value());
+ }
+ }()};
+
+ if (mufu.sat) {
+ value = ir.FPSaturate(value);
+ }
+
+ F(mufu.dest_reg, value);
+}
+
+} // namespace Shader::Maxwell