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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp
new file mode 100644
index 000000000..02ab023c1
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp
@@ -0,0 +1,214 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class FloatFormat : u64 {
+ F16 = 1,
+ F32 = 2,
+ F64 = 3,
+};
+
+enum class RoundingOp : u64 {
+ None = 0,
+ Pass = 3,
+ Round = 8,
+ Floor = 9,
+ Ceil = 10,
+ Trunc = 11,
+};
+
+[[nodiscard]] u32 WidthSize(FloatFormat width) {
+ switch (width) {
+ case FloatFormat::F16:
+ return 16;
+ case FloatFormat::F32:
+ return 32;
+ case FloatFormat::F64:
+ return 64;
+ default:
+ throw NotImplementedException("Invalid width {}", width);
+ }
+}
+
+void F2F(TranslatorVisitor& v, u64 insn, const IR::F16F32F64& src_a, bool abs) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<44, 1, u64> ftz;
+ BitField<45, 1, u64> neg;
+ BitField<47, 1, u64> cc;
+ BitField<50, 1, u64> sat;
+ BitField<39, 4, u64> rounding_op;
+ BitField<39, 2, FpRounding> rounding;
+ BitField<10, 2, FloatFormat> src_size;
+ BitField<8, 2, FloatFormat> dst_size;
+
+ [[nodiscard]] RoundingOp RoundingOperation() const {
+ constexpr u64 rounding_mask = 0x0B;
+ return static_cast<RoundingOp>(rounding_op.Value() & rounding_mask);
+ }
+ } const f2f{insn};
+
+ if (f2f.cc != 0) {
+ throw NotImplementedException("F2F CC");
+ }
+
+ IR::F16F32F64 input{v.ir.FPAbsNeg(src_a, abs, f2f.neg != 0)};
+
+ const bool any_fp64{f2f.src_size == FloatFormat::F64 || f2f.dst_size == FloatFormat::F64};
+ IR::FpControl fp_control{
+ .no_contraction = false,
+ .rounding = IR::FpRounding::DontCare,
+ .fmz_mode = (f2f.ftz != 0 && !any_fp64 ? IR::FmzMode::FTZ : IR::FmzMode::None),
+ };
+ if (f2f.src_size != f2f.dst_size) {
+ fp_control.rounding = CastFpRounding(f2f.rounding);
+ input = v.ir.FPConvert(WidthSize(f2f.dst_size), input, fp_control);
+ } else {
+ switch (f2f.RoundingOperation()) {
+ case RoundingOp::None:
+ case RoundingOp::Pass:
+ // Make sure NANs are handled properly
+ switch (f2f.src_size) {
+ case FloatFormat::F16:
+ input = v.ir.FPAdd(input, v.ir.FPConvert(16, v.ir.Imm32(0.0f)), fp_control);
+ break;
+ case FloatFormat::F32:
+ input = v.ir.FPAdd(input, v.ir.Imm32(0.0f), fp_control);
+ break;
+ case FloatFormat::F64:
+ input = v.ir.FPAdd(input, v.ir.Imm64(0.0), fp_control);
+ break;
+ }
+ break;
+ case RoundingOp::Round:
+ input = v.ir.FPRoundEven(input, fp_control);
+ break;
+ case RoundingOp::Floor:
+ input = v.ir.FPFloor(input, fp_control);
+ break;
+ case RoundingOp::Ceil:
+ input = v.ir.FPCeil(input, fp_control);
+ break;
+ case RoundingOp::Trunc:
+ input = v.ir.FPTrunc(input, fp_control);
+ break;
+ default:
+ throw NotImplementedException("Unimplemented rounding mode {}", f2f.rounding.Value());
+ }
+ }
+ if (f2f.sat != 0 && !any_fp64) {
+ input = v.ir.FPSaturate(input);
+ }
+
+ switch (f2f.dst_size) {
+ case FloatFormat::F16: {
+ const IR::F16 imm{v.ir.FPConvert(16, v.ir.Imm32(0.0f))};
+ v.X(f2f.dest_reg, v.ir.PackFloat2x16(v.ir.CompositeConstruct(input, imm)));
+ break;
+ }
+ case FloatFormat::F32:
+ v.F(f2f.dest_reg, input);
+ break;
+ case FloatFormat::F64:
+ v.D(f2f.dest_reg, input);
+ break;
+ default:
+ throw NotImplementedException("Invalid dest format {}", f2f.dst_size.Value());
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::F2F_reg(u64 insn) {
+ union {
+ u64 insn;
+ BitField<49, 1, u64> abs;
+ BitField<10, 2, FloatFormat> src_size;
+ BitField<41, 1, u64> selector;
+ } const f2f{insn};
+
+ IR::F16F32F64 src_a;
+ switch (f2f.src_size) {
+ case FloatFormat::F16: {
+ auto [lhs_a, rhs_a]{Extract(ir, GetReg20(insn), Swizzle::H1_H0)};
+ src_a = f2f.selector != 0 ? rhs_a : lhs_a;
+ break;
+ }
+ case FloatFormat::F32:
+ src_a = GetFloatReg20(insn);
+ break;
+ case FloatFormat::F64:
+ src_a = GetDoubleReg20(insn);
+ break;
+ default:
+ throw NotImplementedException("Invalid dest format {}", f2f.src_size.Value());
+ }
+ F2F(*this, insn, src_a, f2f.abs != 0);
+}
+
+void TranslatorVisitor::F2F_cbuf(u64 insn) {
+ union {
+ u64 insn;
+ BitField<49, 1, u64> abs;
+ BitField<10, 2, FloatFormat> src_size;
+ BitField<41, 1, u64> selector;
+ } const f2f{insn};
+
+ IR::F16F32F64 src_a;
+ switch (f2f.src_size) {
+ case FloatFormat::F16: {
+ auto [lhs_a, rhs_a]{Extract(ir, GetCbuf(insn), Swizzle::H1_H0)};
+ src_a = f2f.selector != 0 ? rhs_a : lhs_a;
+ break;
+ }
+ case FloatFormat::F32:
+ src_a = GetFloatCbuf(insn);
+ break;
+ case FloatFormat::F64:
+ src_a = GetDoubleCbuf(insn);
+ break;
+ default:
+ throw NotImplementedException("Invalid dest format {}", f2f.src_size.Value());
+ }
+ F2F(*this, insn, src_a, f2f.abs != 0);
+}
+
+void TranslatorVisitor::F2F_imm([[maybe_unused]] u64 insn) {
+ union {
+ u64 insn;
+ BitField<49, 1, u64> abs;
+ BitField<10, 2, FloatFormat> src_size;
+ BitField<41, 1, u64> selector;
+ BitField<20, 19, u64> imm;
+ BitField<56, 1, u64> imm_neg;
+ } const f2f{insn};
+
+ IR::F16F32F64 src_a;
+ switch (f2f.src_size) {
+ case FloatFormat::F16: {
+ const u32 imm{static_cast<u32>(f2f.imm & 0x0000ffff)};
+ const IR::Value vector{ir.UnpackFloat2x16(ir.Imm32(imm | (imm << 16)))};
+ src_a = IR::F16{ir.CompositeExtract(vector, f2f.selector != 0 ? 0 : 1)};
+ if (f2f.imm_neg != 0) {
+ throw NotImplementedException("Neg bit on F16");
+ }
+ break;
+ }
+ case FloatFormat::F32:
+ src_a = GetFloatImm20(insn);
+ break;
+ case FloatFormat::F64:
+ src_a = GetDoubleImm20(insn);
+ break;
+ default:
+ throw NotImplementedException("Invalid dest format {}", f2f.src_size.Value());
+ }
+ F2F(*this, insn, src_a, f2f.abs != 0);
+}
+
+} // namespace Shader::Maxwell