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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp
new file mode 100644
index 000000000..7127ebf54
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp
@@ -0,0 +1,55 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FCMP(TranslatorVisitor& v, u64 insn, const IR::U32& src_a, const IR::F32& operand) {
+ union {
+ u64 insn;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> src_reg;
+ BitField<47, 1, u64> ftz;
+ BitField<48, 4, FPCompareOp> compare_op;
+ } const fcmp{insn};
+
+ const IR::F32 zero{v.ir.Imm32(0.0f)};
+ const IR::FpControl control{.fmz_mode = (fcmp.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None)};
+ const IR::U1 cmp_result{FloatingPointCompare(v.ir, operand, zero, fcmp.compare_op, control)};
+ const IR::U32 src_reg{v.X(fcmp.src_reg)};
+ const IR::U32 result{v.ir.Select(cmp_result, src_reg, src_a)};
+
+ v.X(fcmp.dest_reg, result);
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FCMP_reg(u64 insn) {
+ FCMP(*this, insn, GetReg20(insn), GetFloatReg39(insn));
+}
+
+void TranslatorVisitor::FCMP_rc(u64 insn) {
+ FCMP(*this, insn, GetReg39(insn), GetFloatCbuf(insn));
+}
+
+void TranslatorVisitor::FCMP_cr(u64 insn) {
+ FCMP(*this, insn, GetCbuf(insn), GetFloatReg39(insn));
+}
+
+void TranslatorVisitor::FCMP_imm(u64 insn) {
+ union {
+ u64 raw;
+ BitField<20, 19, u64> value;
+ BitField<56, 1, u64> is_negative;
+ } const fcmp{insn};
+ const u32 sign_bit{fcmp.is_negative != 0 ? (1U << 31) : 0};
+ const u32 value{static_cast<u32>(fcmp.value) << 12};
+
+ FCMP(*this, insn, ir.Imm32(value | sign_bit), GetFloatReg39(insn));
+}
+
+} // namespace Shader::Maxwell