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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp
new file mode 100644
index 000000000..933af572c
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp
@@ -0,0 +1,56 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
+
+namespace Shader::Maxwell {
+namespace {
+// Seems to be in CUDA terminology.
+enum class LocalScope : u64 {
+ CTG = 0,
+ GL = 1,
+ SYS = 2,
+ VC = 3,
+};
+
+IR::MemoryScope LocalScopeToMemoryScope(LocalScope scope) {
+ switch (scope) {
+ case LocalScope::CTG:
+ return IR::MemoryScope::Warp;
+ case LocalScope::GL:
+ return IR::MemoryScope::Device;
+ case LocalScope::SYS:
+ return IR::MemoryScope::System;
+ case LocalScope::VC:
+ return IR::MemoryScope::Workgroup; // or should be device?
+ default:
+ throw NotImplementedException("Unimplemented Local Scope {}", scope);
+ }
+}
+
+} // namespace
+
+void TranslatorVisitor::MEMBAR(u64 inst) {
+ union {
+ u64 raw;
+ BitField<8, 2, LocalScope> scope;
+ } membar{inst};
+ IR::BarrierInstInfo info{};
+ info.scope.Assign(LocalScopeToMemoryScope(membar.scope));
+ ir.MemoryBarrier(info);
+}
+
+void TranslatorVisitor::DEPBAR() {
+ // DEPBAR is a no-op
+}
+
+void TranslatorVisitor::BAR(u64) {
+ throw NotImplementedException("Instruction {} is not implemented", Opcode::BAR);
+}
+
+} // namespace Shader::Maxwell