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-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp9
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h5
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc6
3 files changed, 11 insertions, 9 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index eb2e49a68..8b379c920 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -1851,15 +1851,16 @@ Value IREmitter::ImageFetch(const Value& handle, const Value& coords, const Valu
return Inst(op, Flags{info}, handle, coords, offset, lod, multisampling);
}
-Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
+Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
+ const IR::U1& skip_mips) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryDimensions
: Opcode::BindlessImageQueryDimensions};
- return Inst(op, handle, lod);
+ return Inst(op, handle, lod, skip_mips);
}
Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
- TextureInstInfo info) {
- return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod);
+ const IR::U1& skip_mips, TextureInstInfo info) {
+ return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod, skip_mips);
}
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 7aaaa4ab0..df158c928 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -320,9 +320,10 @@ public:
[[nodiscard]] F32 ImageSampleDrefExplicitLod(const Value& handle, const Value& coords,
const F32& dref, const F32& lod,
const Value& offset, TextureInstInfo info);
- [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
- TextureInstInfo info);
+ const IR::U1& skip_mips);
+ [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
+ const IR::U1& skip_mips, TextureInstInfo info);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 1fe3749cc..4ba262b84 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -483,7 +483,7 @@ OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32,
OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
-OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
+OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, U1, )
OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
OPCODE(BindlessImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageRead, U32x4, U32, Opaque, )
@@ -496,7 +496,7 @@ OPCODE(BoundImageSampleDrefExplicitLod, F32, U32,
OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
-OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
+OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, U1, )
OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
OPCODE(BoundImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BoundImageRead, U32x4, U32, Opaque, )
@@ -509,7 +509,7 @@ OPCODE(ImageSampleDrefExplicitLod, F32, Opaq
OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
-OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, )
+OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, U1, )
OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageRead, U32x4, Opaque, Opaque, )